子母4x4(Son-Mum 4x4)
子母4x4 属于 Mixup 类魔方。它是直接把 子母3x3 把中间再对半切开而实现,这三刀切割提高了魔方的可玩性,使得中间的单一层都可以混转。
以下图片展示
有兴趣的魔友可用模拟器试玩,
下载地址:http://pMetro.su/pCubes.zip
然后把外国朋友grigr写的以下一段代码保存为Son-Mum 4x4.xml,用下载的模拟器打开此文件就可试玩<?xml version="1.0" encoding="windows-1251"?>
<xml Data_Version="2">
<Interface>
<Name>Son-Mum 4x4 Cube</Name>
<Class>TMixup</Class>
<Menu>Grigr\Son-Mum 4x4 Cube</Menu>
<Inventor>MF8</Inventor>
<Programmer>Evgeniy Grigoriev</Programmer>
<Link>http://bbs.mf8-china.com/forum.php?mod=viewthread&tid=106897</Link>
<Added>2016-11-23</Added>
</Interface>
<Script>
D := 0.261203875;
</Script>
<Axes TurningAngle = "Pi / 4" PlaneDistances = "-D; 0; D" >
<Axis NormVector = "1; 0; 0" />
<Axis NormVector = "0; 1; 0" />
<Axis NormVector = "0; 0; 1" />
</Axes>
<Figure>
<LoadFrom> Figures\Cube.xml </LoadFrom>
<SplitByAxes/>
<HideContaining> <Vector X = " 0.5" Y = " 0.5" Z = " 0.1" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = " 0.5" Z = "-0.1" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = "-0.5" Z = " 0.1" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = "-0.5" Z = "-0.1" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = " 0.5" Z = " 0.1" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = " 0.5" Z = "-0.1" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = "-0.5" Z = " 0.1" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = "-0.5" Z = "-0.1" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = " 0.1" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = " 0.1" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = "-0.1" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.5" Y = "-0.1" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = " 0.1" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = " 0.1" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = "-0.1" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.5" Y = "-0.1" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.1" Y = " 0.5" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.1" Y = " 0.5" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.1" Y = "-0.5" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = " 0.1" Y = "-0.5" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.1" Y = " 0.5" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.1" Y = " 0.5" Z = "-0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.1" Y = "-0.5" Z = " 0.5" /> </HideContaining>
<HideContaining> <Vector X = "-0.1" Y = "-0.5" Z = "-0.5" /> </HideContaining>
<Turn Axis = "0" Angle = " Pi / 4" Layer = "1" />
<Turn Axis = "0" Angle = " Pi / 4" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "-Pi / 4" Layer = "1" />
<Turn Axis = "0" Angle = "-Pi / 4" Layer = "2" />
<Turn Axis = "1" Angle = " Pi / 4" Layer = "1" />
<Turn Axis = "1" Angle = " Pi / 4" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "1" Angle = "-Pi / 4" Layer = "1" />
<Turn Axis = "1" Angle = "-Pi / 4" Layer = "2" />
<Turn Axis = "2" Angle = " Pi / 4" Layer = "1" />
<Turn Axis = "2" Angle = " Pi / 4" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "2" Angle = "-Pi / 4" Layer = "1" />
<Turn Axis = "2" Angle = "-Pi / 4" Layer = "2" />
<RemoveGrayParts/>
<ShowAll/>
</Figure>
</xml>
Very good Puzzle :) 老大好學不倦~沒想到除了設計魔方之外, 連模擬器都懂. 十分佩服~~~
內部一4x4x4, 零件很多, 我猜測mixup轉動時會容易卡. 估計要轉得很小心才行~ 这个魔方什么时候量产呀? otischeng 发表于 2016-11-24 10:11 static/image/common/back.gif
老大好學不倦~沒想到除了設計魔方之外, 連模擬器都懂. 十分佩服~~~
內部一4x4x4, 零件很多, 我猜測mixup ...
模拟器是TP论坛的Boris开发的,我只是搬运工。
更多这款模拟器详情,请移步:http://twistypuzzles.com/forum/viewtopic.php?f=1&t=27054
这个魔方 的确零件有点碎,不适合快速转动。
子母3x3与子母4x4还支持混装,增加可玩性。 期待量产!和智乐的三款混元摆在一块儿,凑成一套,一定很不错~ 期待量产。用模拟器试了试,难度真大。 估计会玩到晕 额!!!!!给跪了!!!