cube_master 发表于 2016-11-24 00:53:25

子母4x4(Son-Mum 4x4)

子母4x4 属于 Mixup 类魔方。

它是直接把 子母3x3 把中间再对半切开而实现,这三刀切割提高了魔方的可玩性,使得中间的单一层都可以混转。

以下图片展示













cube_master 发表于 2016-11-24 00:53:40

有兴趣的魔友可用模拟器试玩,
下载地址:http://pMetro.su/pCubes.zip
然后把外国朋友grigr写的以下一段代码保存为Son-Mum 4x4.xml,用下载的模拟器打开此文件就可试玩<?xml version="1.0" encoding="windows-1251"?>
<xml Data_Version="2">

    <Interface>
        <Name>Son-Mum 4x4 Cube</Name>
        <Class>TMixup</Class>
        <Menu>Grigr\Son-Mum 4x4 Cube</Menu>
        <Inventor>MF8</Inventor>
        <Programmer>Evgeniy Grigoriev</Programmer>
   <Link>http://bbs.mf8-china.com/forum.php?mod=viewthread&amp;tid=106897</Link>
        <Added>2016-11-23</Added>
    </Interface>

    <Script>
        D := 0.261203875;
    </Script>

    <Axes TurningAngle = "Pi / 4" PlaneDistances = "-D; 0; D" >
        <Axis NormVector = "1; 0; 0" />
        <Axis NormVector = "0; 1; 0" />
        <Axis NormVector = "0; 0; 1" />
    </Axes>

    <Figure>
        <LoadFrom> Figures\Cube.xml </LoadFrom>

        <SplitByAxes/>

        <HideContaining> <Vector X =  " 0.5" Y =  " 0.5" Z =  " 0.1" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.5" Y =  " 0.5" Z =  "-0.1" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.5" Y =  "-0.5" Z =  " 0.1" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.5" Y =  "-0.5" Z =  "-0.1" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  " 0.5" Z =  " 0.1" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  " 0.5" Z =  "-0.1" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  "-0.5" Z =  " 0.1" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  "-0.5" Z =  "-0.1" /> </HideContaining>

        <HideContaining> <Vector X =  " 0.5" Y =  " 0.1" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.5" Y =  " 0.1" Z =  "-0.5" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.5" Y =  "-0.1" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.5" Y =  "-0.1" Z =  "-0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  " 0.1" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  " 0.1" Z =  "-0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  "-0.1" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.5" Y =  "-0.1" Z =  "-0.5" /> </HideContaining>

        <HideContaining> <Vector X =  " 0.1" Y =  " 0.5" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.1" Y =  " 0.5" Z =  "-0.5" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.1" Y =  "-0.5" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  " 0.1" Y =  "-0.5" Z =  "-0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.1" Y =  " 0.5" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.1" Y =  " 0.5" Z =  "-0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.1" Y =  "-0.5" Z =  " 0.5" /> </HideContaining>
        <HideContaining> <Vector X =  "-0.1" Y =  "-0.5" Z =  "-0.5" /> </HideContaining>

        <Turn  Axis = "0" Angle = " Pi / 4" Layer = "1" />
        <Turn  Axis = "0" Angle = " Pi / 4" Layer = "2" />
        <SplitByAxes/>
        <Turn  Axis = "0" Angle = "-Pi / 4" Layer = "1" />
        <Turn  Axis = "0" Angle = "-Pi / 4" Layer = "2" />

        <Turn  Axis = "1" Angle = " Pi / 4" Layer = "1" />
        <Turn  Axis = "1" Angle = " Pi / 4" Layer = "2" />
        <SplitByAxes/>
        <Turn  Axis = "1" Angle = "-Pi / 4" Layer = "1" />
        <Turn  Axis = "1" Angle = "-Pi / 4" Layer = "2" />

        <Turn  Axis = "2" Angle = " Pi / 4" Layer = "1" />
        <Turn  Axis = "2" Angle = " Pi / 4" Layer = "2" />
        <SplitByAxes/>
        <Turn  Axis = "2" Angle = "-Pi / 4" Layer = "1" />
        <Turn  Axis = "2" Angle = "-Pi / 4" Layer = "2" />

        <RemoveGrayParts/>
   <ShowAll/>
    </Figure>
</xml>

grigr 发表于 2016-11-24 05:39:19

Very good Puzzle :)

otischeng 发表于 2016-11-24 10:11:20

老大好學不倦~沒想到除了設計魔方之外, 連模擬器都懂. 十分佩服~~~

內部一4x4x4, 零件很多, 我猜測mixup轉動時會容易卡. 估計要轉得很小心才行~

黑白子 发表于 2016-11-24 11:23:47

这个魔方什么时候量产呀?

cube_master 发表于 2016-11-24 11:30:14

otischeng 发表于 2016-11-24 10:11 static/image/common/back.gif
老大好學不倦~沒想到除了設計魔方之外, 連模擬器都懂. 十分佩服~~~

內部一4x4x4, 零件很多, 我猜測mixup ...

模拟器是TP论坛的Boris开发的,我只是搬运工。

更多这款模拟器详情,请移步:http://twistypuzzles.com/forum/viewtopic.php?f=1&t=27054

这个魔方 的确零件有点碎,不适合快速转动。

子母3x3与子母4x4还支持混装,增加可玩性。

redcarrot 发表于 2016-11-24 14:06:49

期待量产!和智乐的三款混元摆在一块儿,凑成一套,一定很不错~

ciking 发表于 2016-11-24 16:54:10

期待量产。用模拟器试了试,难度真大。

刘超 发表于 2016-11-24 19:38:14

估计会玩到晕

鱼肚白 发表于 2016-11-24 20:10:21

额!!!!!给跪了!!!
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