william_khs 发表于 2008-8-18 08:04:00

角先法公式问题

<P>(我是根据"杞人优天"的教学来学角先法的)</P>
<P>每次我以角先法还原到最后,</P>
<P>都出现以下情况:</P>
<P>平衡棱反色
<APPLET  archive=AnimCube.jar codebase="http://william.keniver.com/files/java/" code=AnimCube.class>
        <PARAM NAME="colorscheme" VALUE="ywrobg">
        <param name="bgcolor" value="FFFFFF">
        <PARAM NAME="butbgcolor" VALUE="99AACC">
        <PARAM NAME="movetext" VALUE="2">
        <PARAM NAME="metric" VALUE="2">
        <PARAM NAME="fonttype" VALUE="0">
        <PARAM NAME="position" VALUE="LLUU">
        <PARAM NAME="initrevmove" VALUE="#">
        <PARAM NAME="move" VALUE="y' R2 F2 R2 U B F' L U2 F2 U2 L' B' F U' y">
</APPLET>
对棱反色
<APPLET  archive=AnimCube.jar codebase="http://william.keniver.com/files/java/" code=AnimCube.class>
        <PARAM NAME="colorscheme" VALUE="ywrobg">
        <param name="bgcolor" value="FFFFFF">
        <PARAM NAME="butbgcolor" VALUE="99AACC">
        <PARAM NAME="movetext" VALUE="2">
        <PARAM NAME="metric" VALUE="2">
        <PARAM NAME="fonttype" VALUE="0">
        <PARAM NAME="position" VALUE="LLUU">
        <PARAM NAME="initrevmove" VALUE="#">
        <PARAM NAME="move" VALUE="D2 U2 L B' U L' B D2 U2 F' R U' F R'">
</APPLET>
</p>
<p>
四棱换
<APPLET  archive=AnimCube.jar codebase="http://william.keniver.com/files/java/" code=AnimCube.class>
        <PARAM NAME="colorscheme" VALUE="ywrobg">
        <param name="bgcolor" value="FFFFFF">
        <PARAM NAME="butbgcolor" VALUE="99AACC">
        <PARAM NAME="movetext" VALUE="2">
        <PARAM NAME="metric" VALUE="2">
        <PARAM NAME="fonttype" VALUE="0">
        <PARAM NAME="position" VALUE="LLUU">
        <PARAM NAME="initrevmove" VALUE="#">
        <PARAM NAME="move" VALUE="D2 B2 D2 U2 F2 U2">
</APPLET>

四棱反色
<APPLET  archive=AnimCube.jar codebase="http://william.keniver.com/files/java/" code=AnimCube.class>
        <PARAM NAME="colorscheme" VALUE="ywrobg">
        <param name="bgcolor" value="FFFFFF">
        <PARAM NAME="butbgcolor" VALUE="99AACC">
        <PARAM NAME="movetext" VALUE="2">
        <PARAM NAME="metric" VALUE="2">
        <PARAM NAME="fonttype" VALUE="0">
        <PARAM NAME="position" VALUE="LLUU">
        <PARAM NAME="initrevmove" VALUE="#">
        <PARAM NAME="move" VALUE="R D2 U2 L D2 U2 F2 D' U L2 F' L2 D U' F2 R'">
</APPLET>
</p>

[ 本帖最后由 william_khs 于 2008-8-18 08:08 编辑 ]

知Shmily足 发表于 2008-8-18 08:05:46

我也会角先法,但是只用了三个公式,这个问题不太清楚啊

william_khs 发表于 2008-8-18 08:10:17

(好像问题不太清楚)
以下作一些补充:
请各位前辈可否将我列出的公式优化一下,
或是贴出更好的公式?
(因为我出的公式是用CubeExplorer找出来的)

junior_sky 发表于 2008-8-18 08:10:32

角先法我也不会...建议LZ学CFOP吧<IMG alt="" src="http://bbs.mf8-china.com/images/smilies/default/sweat.gif" border=0 smilieid="10">

kexin_xiao 发表于 2008-8-18 08:24:57

看看,学学!:handshake :victory:

william_khs 发表于 2008-8-18 08:56:09

CFOP中,
<BR>
我只差OLL不会,
<BR>
(即是我背了41+21条公式),
<BR>
而我学角先法的原因是好像用它来解比较有趣,
<BR>
于是学着学着却发现1#的情况

乌木 发表于 2008-8-18 09:01:52

<P>下面演示的倒不是什么优化,而是我觉得公式好记些,头两种情况是应用公式 (MR U)3 U (MR' U)3 U&nbsp; ,第三情况公式是 F2 MD2 F2 MD2&nbsp; ,第四情况是运用公式 (R MD )4 。</P>
<P>&nbsp;</P>
<applet code="RubikPlayer.class" codebase=3 width="200" height="200">
<param name="colortable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrptLanguage" value="SupersetENG">
  <param name="scrpt" value=" (MR U)3 U (MR' U)3 U  ">
  <param name="scriptProgress" value="0">
  <param name="beta" value="29">
  <param name="stickersFront" value="0,5,0,0,0,0,0,0,0">
  <param name="stickersBack" value="3,5,3,3,3,3,3,3,3">
  <param name="stickersUp" value="5,3,5,5,5,5,5,0,5">
</applet>  <applet code="RubikPlayer.class" codebase=3 width="200" height="200">
<param name="colortable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrptLanguage" value="SupersetENG">
  <param name="scrpt" value=" B2 ((MR U)3 U (MR' U)3 U) B2">
  <param name="scriptProgress" value="0">
  <param name="beta" value="29">
  <param name="stickersFront" value="0,5,0,0,0,0,0,0,0">
  <param name="stickersDown" value="2,2,2,2,2,2,2,3,2">
  <param name="stickersBack" value="3,3,3,3,3,3,3,2,3">
  <param name="stickersUp" value="5,5,5,5,5,5,5,0,5">
</applet>
<P>&nbsp;</P>
<applet code="RubikPlayer.class" codebase=3 width="200" height="200">
<param name="colortable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrptLanguage" value="SupersetENG">
  <param name="scrpt" value=" F2 MD2 F2 MD2 ">
  <param name="scriptProgress" value="0">
  <param name="beta" value="29">
  <param name="stickersRight" value="1,1,1,4,1,4,1,1,1">
  <param name="stickersLeft" value="4,4,4,1,4,1,4,4,4">
</applet>  <applet code="RubikPlayer.class" codebase=3 width="200" height="200">
<param name="colortable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrptLanguage" value="SupersetENG">
  <param name="scrpt" value="B U B' (R MD )4 B U' B' ">
  <param name="scriptProgress" value="0">
  <param name="beta" value="29">
  <param name="stickersFront" value="0,0,0,4,0,1,0,0,0">
  <param name="stickersRight" value="1,1,1,0,1,3,1,1,1">
  <param name="stickersBack" value="3,3,3,1,3,4,3,3,3">
  <param name="stickersLeft" value="4,4,4,3,4,0,4,4,4">
</applet>

乌木 发表于 2008-8-18 09:32:01

<P>第四情况利用公式 (MR U)4 (MR' U)4 也不错:</P>
<P>&nbsp;</P>
<P>&nbsp;</P>
<applet code="RubikPlayer.class" codebase=3 width="200" height="200">
<param name="colortable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrptLanguage" value="SupersetENG">
  <param name="scrpt" value="CF' D R2 L2 ((MR U)4 (MR' U)4) L2 R2 D' CF ">
  <param name="scriptProgress" value="0">
  <param name="beta" value="29">
  <param name="stickersFront" value="0,0,0,4,0,1,0,0,0">
  <param name="stickersRight" value="1,1,1,0,1,3,1,1,1">
  <param name="stickersBack" value="3,3,3,1,3,4,3,3,3">
  <param name="stickersLeft" value="4,4,4,3,4,0,4,4,4">
</applet>

[ 本帖最后由 乌木 于 2008-8-18 09:33 编辑 ]

魔鱼儿 发表于 2008-8-18 09:55:54

角先,棱先,这些都不会,楼主为什么不学层先

william_khs 发表于 2008-8-18 11:08:23

<FONT color=#000000><SPAN lang=ZH-CN style="FONT-SIZE: 9pt; FONT-FAMILY: SimSun; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial; mso-bidi-font-family: Arial; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">我的</SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: Arial; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun">CFOP(2-Step OLL)</SPAN><SPAN lang=ZH-CN style="FONT-SIZE: 9pt; FONT-FAMILY: SimSun; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial; mso-bidi-font-family: Arial; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">已经</SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: Arial; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun">48s</SPAN><SPAN lang=ZH-CN style="FONT-SIZE: 9pt; FONT-FAMILY: SimSun; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial; mso-bidi-font-family: Arial; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">,只是想学一些另类的解法</SPAN></FONT>
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