ZZ Method--附官方网页
ScrambleB2 L F R2 B R L' F2 D' B F2 R U' D L' F2 D R2 F' U D L D2 B2 R'
EOLine (6 moves)
F R' U' L2 F D'
6 bad edges, three in F, one in B. Aiming for group 2 positions. Immediate F leaves 4 bad edges, one in F. Careful placement of remaining three bad edges results in DF edges in group-2 positions, one move away from solution.
F2L (28 moves)
LH 1x2x2 block: U L U' L' U2 L'
RH 1x2x2 block: R' L' U' R U2 R2 U2 R
RH 1x1x2 block: U2 R2 U2 R' U' R U' R2
LH 1x1x2 block: U L U2 L' U' L
OCLL (9 moves)
U' r U R' U' L' U R U' x'
PLL (G-perm, 12 moves)
R2' u' R U' R U R' u R2 y R U' R'
55 moves slow fast
Scramble
L' F2 U' B2 F' R' B' R' U2 R L F B2 U B D' U2 F2 L U' F2 D2 F D2 R
EOLine (6 moves)
R D' R' L2 F' B2
Four bad edges, two in F. Line edges set-up for group-1 line. Bad edges placed into F-face, orientation places first line-edge.
F2L (28 moves)
RH 1x2x2 block: U L U2 R' L2 U2 R'
RH 1x1x2 block: U L2 U' R' U' R
LH 1x2x2 block: L2 U' L' U' L' U2 L'
LH 1x1x2 block: U' L' U' L U L' U2 L
COLL (Pi case, 14 moves)
U' F R2 U' R U' R U' R' U2 R' U R2 F'
EPLL (H-perm, 8 moves)
M2 U M2 U2 M2 U M2 U2
56 moves slow fast
Scramble
U' L' U F' R2 B F' R' F L R' B' D' U' B R2 B2 R B' F2 L D2 L' D2 U2
EOLine (7 moves)
F' D' F' R U2 B D2
6 bad edges: 2 in F, 1 in B. Line edges in group-1 positions. Initial F' moves bad edges in F to make placement easier, while maintaining DB edge's group-1 position. D' placed bad edges into F and B. F' then eliminates 3 bad edges (creating 1). R U2 places bad edges into B. B then clears the last bad edges, preparing DF for placement. D2 places the line edges.
F2L (22 moves)
RH 1x2x2 block: U2 R U R
LH 1x2x2 block: U' L' U2 L' U' L'
RH 1x1x2 block: U' R U' R' U2 R U' R'
LH 1x1x2 block: U L' U2 L
ZBLL (headlights case/AUF, 15 moves)
R2 D L' D2 R' U R D R' D U' L D' R' U
44 moves slow fast
Scramble
B' U' L B2 F2 R' B F2 L F U' R' F L' U B' L2 B' F2 R D' F2 R2 F2 D'
EOLine (5 moves)
B' L' F' L D'
8 bad edges: 4 in B, 3 in F. Line edges both in group 2 positions. B' eliminates four edges while ensuring the completed 1x1x2 block is preserved while placing the RH bad edge. L' places the last edge into F. F' eliminates bad edges while preparing the DB edge for placement. L D' places the line.
F2L (24 moves)
LH 1x2x2 block: L U2 R2 L U L'
RH 1x2x2 block: U R U2 R
RH 1x1x2 block: U' R U2 R' U R U' R'
LH 1x1x2 block: U L' U' L U2 L'
Phasing (6 moves)
U2 L U' L' U2 L
ZZLL (headlights case/AUF, 14 moves)
B U2 R U R' B' U R U2 R' B U2 B' U'
49 moves slow fast
Scramble
D' B U2 L2 D2 B2 R' B F R D F' U' D F D2 F2 L' B L R2 D2 F2 D2 U
EOLine (7 moves)
B D' F' D2 F' R' F'
12 bad edges: Four on B, three on F. Line edges in group 1. Initial B creates 6-edge case. D creates 4-edge case on F in such a way that future bad edge placement will also place the DB edge. F' eliminated four edges and prepares DB for placement. D2 places one bad edge into F while placing DB. F' fixes one bad edge. R' swaps fixed edge with bad edge. F' eliminates final bad edges and places DF.
F2L (final block positioned for WV, 24 moves)
LH 1x2x2 block: U' L U R' U L
RH 1x2x2 block: U' R L U2 R U R
LH 1x1x2 block: U2 R U R' U' L'
RH 1x1x2 block: R U R' U R
WV (11 moves)
U2 L U' R' U R L' U R' U R
PLL (G-perm/AUF, 13 moves)
F2 D' L U' L U L' D F2 R U' R' U'
55 moves slow fast
Scramble
L U2 L' F L R2 D L2 U2 B' U' B' U R2 D' L U2 R D2 L U' L2 B L U'
EOLine (6 moves)
B2 U' R2 B L' D
Four bad edges. B2 removes the bad edges from the BU and BR places and makes space for RU and RB. B is chosen here because it allows the DF edge to be placed in proper relation to the DB edge. D aligns the line edges.
F2L (18 moves, setup for EJF2L)
RH 1x2x2 block: U R' L' U2 R' U'
LH 1x2x2 block: L' R' U R' U'
LH 1x1x2 block: L2 U2 R U L
RH 1x1x2 block: U2 R'
CLS (14 moves)
U2 R U' R' U R U2 R' L' U R U' L R'
PLL (F-perm/AUF, 16 moves)
U R U' R' U R2 y R U R' U' x U' R' U R U2 x' U2 y'
54 moves slow fast http://cube.crider.co.uk/#examples 手机路过,不知道干什么的。 什么意思啊?
没看明白
楼主可以解释一下吗?
回复 4# 的帖子
EOline是做一个底层的2个棱DB棱和DF棱,好像还要调棱的色向,做F2L的时候是只转LRU三层。
做完F2L顶层的十字也自动做好了,应该和EOline的调棱块的色向和F2L的时候只操作LRU三层有关!!!
[ 本帖最后由 yangzhengbao 于 2010-6-1 16:24 编辑 ] ZZ尚需普及
任重道远。。。
感谢楼主分享
很棒的网站 有沒有中文?看不明啊! 楼主能看看以前发过的不
http://bbs.mf8-china.com/viewthread.php?tid=37455
人家这个都翻译出来了,你还发网址…… 原版的好啊,翻译的只是一部分。 keypoints 发表于 2010-6-11 16:57 static/image/common/back.gif
ZZ尚需普及
任重道远。。。
感谢楼主分享
永远普及不了的。
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