HN现在在斜着转这个方向上很有心得啊,哈哈 30度就更有趣了,有點像Time Machine
但全功能的意思是右面轉90度後還可以轉其他面嗎? 又一个系列,厉害!今天这新品受不起了! 建议正方体 貌似很复杂
看最终成品吧 这样的切割魔方越来越有意思了 看到第一个图时,自然想到了二图中的转法。不错!很好的创新。 <?xml version = "1.0" encoding = "windows-1251"?>
<xml Data_Version = "2" >
<Interface>
<Name>Square 2x2x4</Name>
<Menu>Other Cubes\Square 2x2x4</Menu>
<Programmer>Boris</Programmer>
<Link>http://bbs.mf8-china.com/forum.php?mod=viewthread&tid=87931&extra=page%3D6</Link>
<Added>2014-04-05</Added>
</Interface>
<Script>
clBlue := '0000C8';
clGreen := '009600';
clRed := 'C80000';
clOrange := 'FF800A';
clYellow := 'FFFF00';
clWhite := 'FFFFFF';
</Script>
<Axes TurningAngles = "Pi / 2; Pi / 6; Pi / 6; Pi / 2" PlaneDistances = "-1/6; 0; 1/6" >
<Axis NormVector = "0; 0; 1" />
</Axes>
<Axes TurningAngles = "Pi / 2" PlaneDistances = "0" >
<Axis NormVector = "1; 0; 0" />
<Axis NormVector = "0; 1; 0" />
</Axes>
<Figure>
<Part>
<Vertices>
<Vector X = "-1/3" Y = "-1/3" Z = "-0.5" />
<Vector X = "-1/3" Y = "-1/3" Z = "0.5" />
<Vector X = "-1/3" Y = "1/3" Z = "-0.5" />
<Vector X = "-1/3" Y = "1/3" Z = "0.5" />
<Vector X = "1/3" Y = "-1/3" Z = "-0.5" />
<Vector X = "1/3" Y = "-1/3" Z = "0.5" />
<Vector X = "1/3" Y = "1/3" Z = "-0.5" />
<Vector X = "1/3" Y = "1/3" Z = "0.5" />
</Vertices>
<Faces>
<Face Color = "clBlue" VertexIndexes = "1;0;4;5" />
<Face Color = "clGreen" VertexIndexes = "2;3;7;6" />
<Face Color = "clRed" VertexIndexes = "0;1;3;2" />
<Face Color = "clOrange" VertexIndexes = "5;4;6;7" />
<Face Color = "clYellow" VertexIndexes = "0;2;6;4" />
<Face Color = "clWhite" VertexIndexes = "3;1;5;7" />
</Faces>
</Part>
<Turn Axis = "0" Angle = "Pi / 6" Layer = "1" />
<Turn Axis = "0" Angle = "Pi / 6" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "Pi / 3" Layer = "1" />
<Turn Axis = "0" Angle = "Pi / 3" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "Pi / 6" Layer = "1" />
<Turn Axis = "0" Angle = "Pi / 6" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "Pi / 6" Layer = "1" />
<Turn Axis = "0" Angle = "Pi / 6" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "Pi / 3" Layer = "1" />
<Turn Axis = "0" Angle = "Pi / 3" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "Pi / 6" Layer = "1" />
<Turn Axis = "0" Angle = "Pi / 6" Layer = "2" />
<SplitByAxes/>
<Turn Axis = "0" Angle = "-Pi / 6 - Pi" Layer = "1" />
<Turn Axis = "0" Angle = "-Pi / 6 - Pi" Layer = "2" />
<SplitByAxes/>
</Figure>
</xml>
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