这个应该是转角17号五魔方吧.旋转面都切到二分之一.
这个即使不加上Jumble,打乱后外形依然是乱的. 五魔等价
沙发。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。 看到它被打乱的样子,朕 瞬间 凌乱 了~~我的脑细胞全体阵亡 也还原不了·~这个,忒难了~~ honglei说对了,它就是与转角17号等价:
16
10
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复原一个这样的魔方要多长时间啊!膜拜 彻底转晕了,太强悍了 什么人设计的 胡波老师能不能给我这个看不了java的人发一下截图? 本帖最后由 POP帝1 于 2017-5-6 14:45 编辑
与 Chopasaurus 等价。 <?xml version="1.0" encoding="windows-1251"?>
<xml Data_Version="2">
<Interface>
<Name>Cubic Chopasaurus</Name>
<Class>TChopasaurus</Class>
<Menu>Other Cubes\Cubic Chopasaurus</Menu>
<Inventor>Tony Fisher</Inventor>
<Programmer>Skallos</Programmer>
</Interface>
<Script>
mAngle := ArcTan(0.5);
As := sin(mAngle);
Ac := cos(mAngle);
sAngle := PI * 2 / 5;
R := 0.7;
Rout := sqrt(3) / 4 * (1 + sqrt(5));
Rin := 0.5 * sqrt(2.5 + 1.1 * sqrt(5));
dAngle := Arcsin(Rin / Rout);
dAngle2 := dAngle - 2 * Arcsin(1 / 2 / Rout);
Rsin := R * sin(dAngle);
Rcos := R * cos(dAngle);
R2sin := R * sin(dAngle2);
R2cos := R * cos(dAngle2);
D := (Rsin + R2sin) / 2 - 0.05;
for i := 0 to 4 do begin
x := Rcos * sin(sAngle * (i - 0.5));
y := Rcos * cos(sAngle * (i - 0.5));
z := Rsin;
end;
for i := 5 to 9 do begin
x := R2cos * sin(sAngle * (i - 0.5));
y := R2cos * cos(sAngle * (i - 0.5));
z := R2sin;
end;
for i := 10 to 14 do begin
x := R2cos * sin(sAngle * i);
y := R2cos * cos(sAngle * i);
z := -R2sin;
end;
for i := 15 to 19 do begin
x := Rcos * sin(sAngle * i);
y := Rcos * cos(sAngle * i);
z := -Rsin;
end;
</Script>
<!-- dummy angle -->
<Axes TurningAngles = "Pi" PlaneDistances = "0" >
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
<Axis NormVector = "x; y; z" />
</Axes>
<Figure>
<Part>
<Vertices>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
<Vector X = "x" Y = "y" Z = "z"/>
</Vertices>
<Faces>
<Face Color = "0000C8" VertexIndexes = "0;1;5;4"/>
<Face Color = "FFFF00" VertexIndexes = "3;2;1;0"/>
<Face Color = "C80000" VertexIndexes = "0;4;7;3"/>
<Face Color = "FF800A" VertexIndexes = "2;6;5;1"/>
<Face Color = "009600" VertexIndexes = "2;3;7;6"/>
<Face Color = "FFFFFF" VertexIndexes = "7;4;5;6"/>
</Faces>
</Part>
<SplitByAxes/>
<RemoveGrayParts/>
</Figure>
</xml>
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