Introduction
Note: There has been some controversy over the naming conventions. ErikAkkersdijk has objected to the name "SS" because it excludes anyauthorship he had with the method and its World War II connotations.Unfortunately, we could not convince the public enough to refer to themethod as "LP" or any other name, so it seems "Stern-Sun" sticks.
In August 2007, I started learning the Guimond method and startedaveraging 5-6 seconds with the method (check out my results at theGuangdong Open 2007 and Beijing Open 2007). At some point I decidedthat a bit of optimization would be useful. For those not familiar withthe Guimond method, the first (or some call "zeroth") step involvescreating 3/4 of a face of opposite colors (in the standard BOY colorscheme, white-yellow, for example). My optimization considered eightcases that fell under what would become a subset of Stern-Sun. Thiscase involved 3/4 of a face and the fourth piece on the same layer butoriented incorrectly. I generated some algorithms for those cases, butnever learned them.
Some time in Fall 2007, Mitchell Stern posted on TwistyPuzzles sayingthat he had a "secret" 2x2x2 method as some sort of optimization forOrtega (told to him by Erik Akkersdijk, but for historical and namingreasons (ASS method?), we leave his name out). Here is the exactmessage as communicated over MSN:
"1) get 3 colors of a face (not layer), and make sure that the last piece for the face isn't on the same layer (1-2 moves)"
I looked and that and thought the only missing part is my ownoptimization (and of course the trivial easy faces for Ortega method).After deciding that we'll learn this in the future, we had split offfrom there in style of generating algorithms.
Mitchell used Ksolve and I used Ron's MiniCube Applet to generatealgorithms. For him, cases were categorized through the orientation ofthe fourth piece. As seen on my site, I divided them by the orientationof the 2nd face as a whole. In my opinion, this is a superior methodfor categorization, as recognition only requires one "look." Mitchellgot lazy (schoolwork, I mean) and never learned the method untilrecently (Summer '08) while I went ahead and learned it over the spanof four months (I suppose it's possible to learn in under a month).
Step 1: 3/4 Face
The trivial part. I believe this step takes 0-2 moves, and about 1 moveon average. If you want to be fast, you need to be able to see ahead tothe next step and perhaps even part of Step 3. Unlike Guimond, don'tworry about the 4th corner's orientation: all the cases are accountedfor in the next step. According to Bruce Norskog, this step actuallyranges from 0-3 moves and averages 0.8 moves. Thanks Bruce!
Step 2: Last Piece + Orientation
The daunting part. The algorithms aren't nearly as long as LucasGarron's CLS algorithms. This step's algorithms are surprisingly shortand/or fast and range from 3-7 moves. Some are two-generator, meaningthey only use two faces. These "2-gen" algs are usually the fastest.Note that in the page with all the algorithms, the fourth corner is atthe DLF slot, and there are no symmetry algorithms listed. If I didn'tlearn separate algorithms, you don't need to, either.
List of Algorithms
Step 3: Permute by Layer
This is a dumb step you can read all about on pages detailing the Guimond or Ortega method. Go find them yourself.
In August 2007, I started learning the Guimond method and startedaveraging 5-6 seconds with the method (check out my results at theGuangdong Open 2007 and Beijing Open 2007). At some point I decidedthat a bit of optimization would be useful. For those not familiar withthe Guimond method, the first (or some call "zeroth") step involvescreating 3/4 of a face of opposite colors (in the standard BOY colorscheme, white-yellow, for example). My optimization considered eightcases that fell under what would become a subset of Stern-Sun. Thiscase involved 3/4 of a face and the fourth piece on the same layer butoriented incorrectly. I generated some algorithms for those cases, butnever learned them.
-----多谢2rabbits
更多资料请见
http://www.chilerubik.com/wp-content/uploads/2008/12/stern-sun.pdf
注:版权归Stern、Sun所有 Sebastian Pino Castillo Stern整理
Introduction
Note: There has been some controversy over the naming conventions. Erik Akkersdijk has objected to the name "SS" because it excludes any authorship he had with the method and its World War II connotations. Unfortunately, we could not convince the public enough to refer to the method as "LP" or any other name, so it seems "Stern-Sun" sticks.
In August 2007, I started learning the Guimond method and started averaging 5-6 seconds with the method (check out my results at the Guangdong Open 2007 and Beijing Open 2007). At some point I decided that a bit of optimization would be useful. For those not familiar with the Guimond method, the first (or some call "zeroth") step involves creating 3/4 of a face of opposite colors (in the standard BOY color scheme, white-yellow, for example). My optimization considered eight cases that fell under what would become a subset of Stern-Sun. This case involved 3/4 of a face and the fourth piece on the same layer but oriented incorrectly. I generated some algorithms for those cases, but never learned them.
Some time in Fall 2007, Mitchell Stern posted on TwistyPuzzles saying that he had a "secret" 2x2x2 method as some sort of optimization for Ortega (told to him by Erik Akkersdijk, but for historical and naming reasons (ASS method?), we leave his name out). Here is the exact message as communicated over MSN:
"1) get 3 colors of a face (not layer), and make sure that the last piece for the face isn't on the same layer (1-2 moves)"
I looked and that and thought the only missing part is my own optimization (and of course the trivial easy faces for Ortega method). After deciding that we'll learn this in the future, we had split off from there in style of generating algorithms.
Mitchell used Ksolve and I used Ron's MiniCube Applet to generate algorithms. For him, cases were categorized through the orientation of the fourth piece. As seen on my site, I divided them by the orientation of the 2nd face as a whole. In my opinion, this is a superior method for categorization, as recognition only requires one "look." Mitchell got lazy (schoolwork, I mean) and never learned the method until recently (Summer '08) while I went ahead and learned it over the span of four months (I suppose it's possible to learn in under a month).
Step 1: 3/4 Face
The trivial part. I believe this step takes 0-2 moves, and about 1 move on average. If you want to be fast, you need to be able to see ahead to the next step and perhaps even part of Step 3. Unlike Guimond, don't worry about the 4th corner's orientation: all the cases are accounted for in the next step. According to Bruce Norskog, this step actually ranges from 0-3 moves and averages 0.8 moves. Thanks Bruce!
Step 2: Last Piece + Orientation
The daunting part. The algorithms aren't nearly as long as Lucas Garron's CLS algorithms. This step's algorithms are surprisingly short and/or fast and range from 3-7 moves. Some are two-generator, meaning they only use two faces. These "2-gen" algs are usually the fastest. Note that in the page with all the algorithms, the fourth corner is at the DLF slot, and there are no symmetry algorithms listed. If I didn't learn separate algorithms, you don't need to, either.
List of Algorithms
Step 3: Permute by Layer
This is a dumb step you can read all about on pages detailing the Guimond or Ortega method. Go find them yourself.
In August 2007, I started learning the Guimond method and started averaging 5-6 seconds with the method (check out my results at the Guangdong Open 2007 and Beijing Open 2007). At some point I decided that a bit of optimization would be useful. For those not familiar with the Guimond method, the first (or some call "zeroth") step involves creating 3/4 of a face of opposite colors (in the standard BOY color scheme, white-yellow, for example). My optimization considered eight cases that fell under what would become a subset of Stern-Sun. This case involved 3/4 of a face and the fourth piece on the same layer but oriented incorrectly. I generated some algorithms for those cases, but never learned them.作者: DK24 时间: 2009-8-20 17:55:11