魔方吧·中文魔方俱乐部

标题: 由Dino Cube和三阶棱块的比较说起 [打印本页]

作者: 乌木    时间: 2008-3-17 22:09:57     标题: 由Dino Cube和三阶棱块的比较说起

<P>Dino Cube(Puzzler2.15中有)的动作和普通三阶魔方的很不同,但它的12个块蛮像三阶的12个棱块(见下图),不知道对于一个打乱的Dino能否参照三阶棱块的复原法(限于三阶的“绕角三棱块轮换”)来复原?</P>
<P>&nbsp;</P>
<P> 殊途同归.GIF </P>
<P>&nbsp;</P>
<P>&nbsp;</P>
<P>(昨天右下方一个魔方图颜色填错,现已更正。)</P>

[ 本帖最后由 乌木 于 2008-3-20 10:52 编辑 ]

附件: 殊途同归.GIF (2008-3-18 10:38:16, 18.42 KB) / 下载次数 32
http://bbs.mf8-china.com/forum.php?mod=attachment&aid=MTM3MTZ8MDFlNzYyOTN8MTcyNzU1OTE5M3wwfDA%3D
作者: bfans2004    时间: 2008-3-17 22:19:24

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作者: 乌木    时间: 2008-3-17 22:52:59     标题: 回复 2# 的帖子

对。1楼我没说清楚,我是说对一个打乱的Dino就当它的12个块是三阶的12个棱块。(三阶是可以做一串动作使三个“绕角”的棱块三轮换的,虽和Dino不同--三阶的极易翻色,也仍可纠正,让它们和Dino的效果一样。)刚才到Puzzler中试了一下,这样的思路,有了“参照”,复原Dino就容易些了。问题是,如果拿到的一个Dino是未知的非标准配色,又是打乱的,复原起来恐怕会走点弯路。不知事前能否判断出各对面色是哪些以及是如何布排的?
作者: 明华    时间: 2008-3-18 02:53:39

&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; Dino Cube(正六面体八轴二阶魔方) 等同于 正六面体三阶纯棱块魔方 的<BR>“绕角三棱块轮换” 玩法。<BR>&nbsp; <BR>&nbsp; <BR>&nbsp; &nbsp;&nbsp;&nbsp; <BR>&nbsp;&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 正六面体三阶纯棱块魔方 的 “绕角三棱块轮换” 公式: FML'R'FRF'MLF' <BR>&nbsp; <BR>&nbsp; <BR>&nbsp;
<applet code="ch.randelshofer.rubik.RubikPlayerApp.class" codebase="http://bbs.mf100.org" archive="rubikplayer.jar" width="300" height="300">
<param name="ColorTable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrgptLanguage" value="SupersetENG">
  <param name="scrgpt" value="FML'R'FRF'MLF'">
  <param name="stickersFront" value="6,0,6,0,6,0,6,0,6">
  <param name="stickersRight" value="6,1,6,1,6,1,6,1,6">
  <param name="stickersDown" value="6,2,6,2,6,2,6,2,6">
  <param name="stickersBack" value="6,3,6,3,6,3,6,3,6">
  <param name="stickersLeft" value="6,4,6,4,6,4,6,4,6">
  <param name="stickersUp" value="6,5,6,5,6,5,6,5,6">
</applet>
作者: 明华    时间: 2008-3-18 02:56:34

&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 正六面体三阶纯棱块魔方 的 自镜像 公式: MU2 MR2 MF2 <BR>&nbsp; <BR>&nbsp;
<applet code="ch.randelshofer.rubik.RubikPlayerApp.class" codebase="http://bbs.mf100.org" archive="rubikplayer.jar" width="300" height="300">
<param name="ColorTable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrgptLanguage" value="SupersetENG">
  <param name="scrgpt" value="MU2 MR2 MF2 ">
  <param name="stickersFront" value="6,0,6,0,6,0,6,0,6">
  <param name="stickersRight" value="6,1,6,1,6,1,6,1,6">
  <param name="stickersDown" value="6,2,6,2,6,2,6,2,6">
  <param name="stickersBack" value="6,3,6,3,6,3,6,3,6">
  <param name="stickersLeft" value="6,4,6,4,6,4,6,4,6">
  <param name="stickersUp" value="6,5,6,5,6,5,6,5,6">
</applet>
<BR>&nbsp;&nbsp;&nbsp;
作者: 明华    时间: 2008-3-18 03:32:02

<BR>&nbsp;&nbsp;&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 但是 Dino Cube(正六面体八轴二阶魔方) 却<FONT color=red><STRONG>不存在</STRONG></FONT> 正六面体三阶纯棱块魔方<FONT color=blue><STRONG> <FONT size=6>U</FONT></STRONG></FONT><FONT size=6> </FONT>的<BR>&nbsp;公式 。<BR>&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp; Error.PNG <BR>&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp; 由此可知:<FONT color=blue><STRONG>Dino Cube(正六面体八轴二阶魔方) <FONT color=red>不完全</FONT>等同于 正六面体三阶纯棱块魔方<BR>&nbsp;的 全部玩法</STRONG></FONT> ,仅 等同于 正六面体三阶纯棱块魔方 的 “绕角三棱块轮换”&nbsp; 玩法 。<BR>&nbsp; &nbsp; <BR>&nbsp; &nbsp; <BR>&nbsp; &nbsp; <BR>&nbsp; <BR>&nbsp; <BR>&nbsp;

附件: Error.PNG (2008-3-18 03:32:02, 38.44 KB) / 下载次数 19
http://bbs.mf8-china.com/forum.php?mod=attachment&aid=MTM3MTF8YjFjNzdkODh8MTcyNzU1OTE5M3wwfDA%3D
作者: 乌木    时间: 2008-3-19 09:51:24     标题: 回复 5# 的帖子

三阶棱簇有此奇特性质,角簇和中心块簇没有这种性质,是否意味者棱簇和角簇、中心块簇之间隐含着什么重大的区别?
作者: 明华    时间: 2008-3-19 20:05:54

&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 真佩服 乌木 先生的 锐利眼光 !<BR>&nbsp; <BR>&nbsp; <BR>&nbsp;
<BR><BR>
<APPLET height=300  codebase="http://bbs.mf100.org" archive=revengeplayer.jar width=300 code=RevengePlayer.class>
<PARAM NAME="scrgpt" VALUE="MU' MD  F2 B2  MU' MD  ML2  F2 B2  MR2 SU2 SF2 SR2">
<PARAM NAME="scrgptlanguage" VALUE="SupersetENG">
<PARAM NAME="colortable" VALUE="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
</APPLET><BR><BR>
&nbsp;&nbsp;&nbsp; 正六面体四阶自镜像魔方:
<BR><BR>
<APPLET height=300  codebase="http://bbs.mf100.org" archive=revengeplayer.jar width=300 code=RevengePlayer.class>
  <param name="stickersFront" value="6,0,0,6,0,0,0,0,0,0,0,0,6,0,0,6">
  <param name="stickersRight" value="6,1,1,6,1,1,1,1,1,1,1,1,6,1,1,6">
  <param name="stickersDown" value="6,2,2,6,2,2,2,2,2,2,2,2,6,2,2,6">
  <param name="stickersBack" value="6,3,3,6,3,3,3,3,3,3,3,3,6,3,3,6">
  <param name="stickersLeft" value="6,4,4,6,4,4,4,4,4,4,4,4,6,4,4,6">
  <param name="stickersUp" value="6,5,5,6,5,5,5,5,5,5,5,5,6,5,5,6">
<PARAM NAME="scrgpt" VALUE="MU' MD  F2 B2  MU' MD  ML2  F2 B2  MR2 SU2 SF2 SR2">
<PARAM NAME="scrgptlanguage" VALUE="SupersetENG">
<PARAM NAME="colortable" VALUE="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
</APPLET><BR><BR>
作者: 明华    时间: 2008-3-19 20:07:08

<BR><BR>
<applet code="de.pirzer.rubik.ProfessorPlayerApp.class"  codebase="http://bbs.mf100.org" archive="professorplayer.jar" width="300" height="500">
<param name="ColorTable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrgptLanguage" value="PirzerENG">
  <param name="scrgpt" value="SU R2 L2 SU MLL2 F2 B2 MRR2 SU2 SR2 SF2 \n \n D MF2\n MBB' U MLL' MU' MLL U' MLL' MU MLL MBB\n CU\n MBB' U MLL' MU' MLL U' MLL' MU MLL MBB\n CU'\n MF2 D'\n">
</applet><BR><BR><BR><BR>
&nbsp;&nbsp;&nbsp; 正六面体五阶自镜像魔方:
<BR><BR>
<applet code="de.pirzer.rubik.ProfessorPlayerApp.class"  codebase="http://bbs.mf100.org" archive="professorplayer.jar" width="300" height="500">
  <param name="stickersFront" value="6,0,0,0,6,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,0,6">
  <param name="stickersRight" value="6,1,1,1,6,1,1,1,1,1,1,1,6,1,1,1,1,1,1,1,6,1,1,1,6">
  <param name="stickersDown" value="6,2,2,2,6,2,2,2,2,2,2,2,6,2,2,2,2,2,2,2,6,2,2,2,6">
  <param name="stickersBack" value="6,3,3,3,6,3,3,3,3,3,3,3,6,3,3,3,3,3,3,3,6,3,3,3,6">
  <param name="stickersLeft" value="6,4,4,4,6,4,4,4,4,4,4,4,6,4,4,4,4,4,4,4,6,4,4,4,6">
  <param name="stickersUp" value="6,5,5,5,6,5,5,5,5,5,5,5,6,5,5,5,5,5,5,5,6,5,5,5,6">
<param name="ColorTable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrgptLanguage" value="PirzerENG">
  <param name="scrgpt" value="SU R2 L2 SU MLL2 F2 B2 MRR2 SU2 SR2 SF2 \n \n D MF2\n MBB' U MLL' MU' MLL U' MLL' MU MLL MBB\n CU\n MBB' U MLL' MU' MLL U' MLL' MU MLL MBB\n CU'\n MF2 D'\n">
</applet><BR><BR>
作者: 乌木    时间: 2008-3-19 20:50:00

<P>唉,我没看出棱簇和角簇区别背后的深层问题,只是感到两者的区别蛮有意思的。</P>
<P>&nbsp;</P>
<P>此外,原来四阶、五阶的棱块也有这种性质!不仅棱块,四阶、五阶的心块组也有!(五阶的中心块和三阶的一样,也没有。)</P>
<P>&nbsp;</P>
<P>从上面三阶、四阶和五阶棱块的情况看,相当于整个棱块簇的色向从原来的右手座标XYZ转换为左手座标-X-Y-Z,三个轴反向相当于仅仅一个轴反向,比如相当于X-YZ,就成为XYZ的镜像了。</P>
<P>&nbsp;</P>
<P>还有,从现象看,如果把三阶魔方的中心块盖子暂时拿掉,那么,面对一个打乱的魔方,根据棱块,最多只能判断谁和谁是对面色,而这三对对面色是如何布排的(比如,红绿白是顺时针布排还是逆时针布排呢),仅据棱块是无法判断的。据角块就既可以给出对面色信息,又可以得到三对对面色的布排信息。</P>
<P>&nbsp;</P>
<P>总之,这些现象的背后是否还有什么奥妙呢?</P>

[ 本帖最后由 乌木 于 2008-3-19 21:03 编辑 ]
作者: 明华    时间: 2008-3-20 08:28:09

&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 8 楼、9 楼 是在赞美 乌木 先生的 锐利眼光 !<BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 只要 乌木 先生(及 大家)足够 细心,是会发现 8 楼、9 楼 的问题的。<BR>乌木 先生在 7 楼已经为大家不太完整地展示了他敏锐的 洞察力 !<BR>&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 实际上,只有 正六面体 N 阶魔方 ( N &gt; 2) 的(中层 及 内对角块)<BR>才能构成 正六面体 N 阶自镜像魔方 。<BR>&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp; 如:<BR>&nbsp; <BR>&nbsp; <BR><BR>&nbsp;&nbsp;&nbsp; 正六面体三阶自镜像魔方: <BR><APPLET codeBase=http://bbs.mf100.org height=300 archive=rubikplayer.jar width=300 code=ch.randelshofer.rubik.RubikPlayerApp.class><PARAM NAME="stickersleft" VALUE="6,4,6,4,6,4,6,4,6"><PARAM NAME="stickersdown" VALUE="6,2,6,2,6,2,6,2,6"><PARAM NAME="stickersup" VALUE="6,5,6,5,6,5,6,5,6"><PARAM NAME="stickersback" VALUE="6,3,6,3,6,3,6,3,6"><PARAM NAME="stickersfront" VALUE="6,0,6,0,6,0,6,0,6"><PARAM NAME="scrgptlanguage" VALUE="SupersetENG"><PARAM NAME="stickersright" VALUE="6,1,6,1,6,1,6,1,6"><PARAM NAME="colortable" VALUE="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585"></APPLET><BR><BR><BR><BR>&nbsp;&nbsp;&nbsp; 正六面体四阶自镜像魔方: <BR><APPLET codeBase=http://bbs.mf100.org height=300 archive=revengeplayer.jar width=300 code=RevengePlayer.class><PARAM NAME="stickersleft" VALUE="6,6,6,6,6,4,4,6,6,4,4,6,6,6,6,6"><PARAM NAME="stickersdown" VALUE="6,6,6,6,6,2,2,6,6,2,2,6,6,6,6,6"><PARAM NAME="stickersup" VALUE="6,6,6,6,6,5,5,6,6,5,5,6,6,6,6,6"><PARAM NAME="stickersback" VALUE="6,6,6,6,6,3,3,6,6,3,3,6,6,6,6,6"><PARAM NAME="stickersfront" VALUE="6,6,6,6,6,0,0,6,6,0,0,6,6,6,6,6"><PARAM NAME="scrgptlanguage" VALUE="SupersetENG"><PARAM NAME="stickersright" VALUE="6,6,6,6,6,1,1,6,6,1,1,6,6,6,6,6"><PARAM NAME="colortable" VALUE="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585"></APPLET> <BR><BR><BR><BR>&nbsp;&nbsp;&nbsp;正六面体五阶自镜像魔方: <BR><APPLET codeBase=http://bbs.mf100.org height=300 archive=professorplayer.jar width=300 code=de.pirzer.rubik.ProfessorPlayerApp.class><PARAM NAME="stickersleft" VALUE="6,6,4,6,6,6,4,4,4,6,4,4,6,4,4,6,4,4,4,6,6,6,4,6,6"><PARAM NAME="stickersdown" VALUE="6,6,2,6,6,6,2,2,2,6,2,2,6,2,2,6,2,2,2,6,6,6,2,6,6"><PARAM NAME="stickersup" VALUE="6,6,5,6,6,6,5,5,5,6,5,5,6,5,5,6,5,5,5,6,6,6,5,6,6"><PARAM NAME="stickersback" VALUE="6,6,3,6,6,6,3,3,3,6,3,3,6,3,3,6,3,3,3,6,6,6,3,6,6"><PARAM NAME="stickersfront" VALUE="6,6,0,6,6,6,0,0,0,6,0,0,6,0,0,6,0,0,0,6,6,6,0,6,6"><PARAM NAME="scrgptlanguage" VALUE="PirzerENG"><PARAM NAME="stickersright" VALUE="6,6,1,6,6,6,1,1,1,6,1,1,6,1,1,6,1,1,1,6,6,6,1,6,6"><PARAM NAME="colortable" VALUE="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585"></APPLET> <BR><BR><BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 公式不好给出(太麻烦了),只给出 <FONT color=blue><STRONG>真正的 正六面体 N 阶自镜像魔方</STRONG></FONT> !<BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 请大家注意: 上面几个例子与 8 楼、9 楼 <FONT color=red><STRONG>假象(忽悠)</STRONG></FONT>的区别!<BR>&nbsp;&nbsp;&nbsp; <BR>&nbsp;&nbsp;&nbsp; <BR>&nbsp; <BR>&nbsp; &nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; <BR>&nbsp;&nbsp;&nbsp; 注:<FONT color=blue><STRONG>中层 特指除去各面“中心块”的其他 中层块 ; 内对角块 也有人称之为 心角块</STRONG></FONT> 。<BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;<BR><BR>&nbsp;&nbsp;<BR>&nbsp;

[ 本帖最后由 明华 于 2008-3-20 09:06 编辑 ]
作者: 明华    时间: 2008-3-20 08:36:06

&nbsp;&nbsp;&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 显然 乌木 先生能看出来这些秘密,不知其他魔友能看出来了吗?!希望<BR>大家不要被 8 楼、9 楼 假象所迷惑(忽悠)!<BR>&nbsp; <BR>&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 下面请 乌木 先生为大家展示他的慧眼(锐利眼光)识 8 楼、9 楼 :<BR>&nbsp; <BR>&nbsp;
  
<BR><BR>
&nbsp;&nbsp;&nbsp; 正六面体四阶<FONT color=red size=6><STRONG>假</STRONG></FONT>自镜像魔方:
<BR><BR>
<APPLET height=300  codebase="http://bbs.mf100.org" archive=revengeplayer.jar width=300 code=RevengePlayer.class>
  <param name="stickersFront" value="6,0,0,6,0,0,0,0,0,0,0,0,6,0,0,6">
  <param name="stickersRight" value="6,1,1,6,1,1,1,1,1,1,1,1,6,1,1,6">
  <param name="stickersDown" value="6,2,2,6,2,2,2,2,2,2,2,2,6,2,2,6">
  <param name="stickersBack" value="6,3,3,6,3,3,3,3,3,3,3,3,6,3,3,6">
  <param name="stickersLeft" value="6,4,4,6,4,4,4,4,4,4,4,4,6,4,4,6">
  <param name="stickersUp" value="6,5,5,6,5,5,5,5,5,5,5,5,6,5,5,6">
<PARAM NAME="scrgpt" VALUE="MU' MD  F2 B2  MU' MD  ML2  F2 B2  MR2 SU2 SF2 SR2">
<PARAM NAME="scrgptlanguage" VALUE="SupersetENG">
<PARAM NAME="colortable" VALUE="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
</APPLET><BR><BR>

<BR><BR>
&nbsp;&nbsp;&nbsp; 正六面体五阶<FONT color=red size=6><STRONG>假</STRONG></FONT>自镜像魔方:
<BR><BR>
<applet code="de.pirzer.rubik.ProfessorPlayerApp.class"  codebase="http://bbs.mf100.org" archive="professorplayer.jar" width="300" height="500">
  <param name="stickersFront" value="6,0,0,0,6,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,0,6">
  <param name="stickersRight" value="6,1,1,1,6,1,1,1,1,1,1,1,6,1,1,1,1,1,1,1,6,1,1,1,6">
  <param name="stickersDown" value="6,2,2,2,6,2,2,2,2,2,2,2,6,2,2,2,2,2,2,2,6,2,2,2,6">
  <param name="stickersBack" value="6,3,3,3,6,3,3,3,3,3,3,3,6,3,3,3,3,3,3,3,6,3,3,3,6">
  <param name="stickersLeft" value="6,4,4,4,6,4,4,4,4,4,4,4,6,4,4,4,4,4,4,4,6,4,4,4,6">
  <param name="stickersUp" value="6,5,5,5,6,5,5,5,5,5,5,5,6,5,5,5,5,5,5,5,6,5,5,5,6">
<param name="ColorTable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
  <param name="scrgptLanguage" value="PirzerENG">
  <param name="scrgpt" value="SU R2 L2 SU MLL2 F2 B2 MRR2 SU2 SR2 SF2 \n \n D MF2\n MBB' U MLL' MU' MLL U' MLL' MU MLL MBB\n CU\n MBB' U MLL' MU' MLL U' MLL' MU MLL MBB\n CU'\n MF2 D'\n">
</applet><BR><BR>
<BR>&nbsp; <BR>&nbsp;
作者: ocp    时间: 2008-3-20 09:01:06

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作者: ocp    时间: 2008-3-20 09:33:28

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作者: 乌木    时间: 2008-3-20 10:01:12

<P><STRONG>[猜想]</STRONG>上述现象的原因是不是在于:除了魔方结构所决定的其动作的基本特性外,也许还在于块的自身特性。</P>
<P>&nbsp;</P>
<P>任一棱块本身含有一个镜面对称的“剖面”;</P>
<P>&nbsp;</P>
<P>任一角块含有一个三次轴(绕轴转3×120°重复)--即整个魔方的体对角线之一,但角块不含镜像对称面;</P>
<P>&nbsp;</P>
<P>六个中心块的位置关系是个刚性整体(不妨设想为魔方的体心处的一个“色子”的六个色片向六个方向延伸直到魔方的表面,只不过每片色片可以随着魔方表层一起旋转而已),它也不含镜像对称面,却有4个三次轴,即整个魔方的4根体对角线。此外,还有3根四次轴--也不会引起中心块簇的自镜像。</P>
<P>&nbsp;</P>
<P>至于四阶的心块为何也有自镜像现象(有帖子提到,降阶法开始合并心块时错做成心块簇的镜像后,魔方就复原不了),我就不会解释了,请哪位指点指点。</P>

[ 本帖最后由 乌木 于 2008-3-20 10:58 编辑 ]
作者: 明华    时间: 2008-3-20 11:36:31

<BR><BR>&nbsp;&nbsp;&nbsp; 正六面体六阶自镜像魔方:<BR><BR>
<applet code="RubikSeqViewer.class" codebase="http://virtualpolyhedra.googlepages.com/"
archive="rubikseqviewer_1_2.jar" width="330" height="382">
<param name="version" value="viewer">
<param name="delay" value="0">
<param name="label_on" value="0">
<param name="editable" value="0">
<param name="degree" value="6">
<param name="color_config" value="D(255,255,0) R(0,0,255) U(255,255,255) F(255,0,0) L(0,255,0) B(255,128,0) G(188,188,188)">
<param name="color_0" value="GGGGGGGGGGGGGGGGUGGUGGGGGUUGGGGGGUUG">
<param name="color_1" value="GGGGUGGUGGGGGGGGGGGGGGGGGGFGGFGGRLGG">
<param name="color_2" value="GGRLGGBGGBGGGGGFFGGGGGRLRLGGGGGBBGGG">
<param name="color_3" value="GGGFFGGGGGRLRLGGGGGBBGGGGGFGGFGGRLGG">
<param name="color_4" value="GGRLGGBGGBGGGGGGGGGGGGGGGGGGDGGDGGGG">
<param name="color_5" value="GDDGGGGGGDDGGGGGDGGDGGGGGGGGGGGGGGGG">
</applet><BR><BR>&nbsp;&nbsp;&nbsp;
作者: 明华    时间: 2008-3-20 11:36:49

<BR><BR>&nbsp;&nbsp;&nbsp; 正六面体七阶自镜像魔方:<BR><BR>
<applet code="RubikSeqViewer.class" codebase="http://virtualpolyhedra.googlepages.com/"
archive="rubikseqviewer_1_2.jar" width="350" height="402">
<param name="version" value="viewer">
<param name="delay" value="0">
<param name="label_on" value="0">
<param name="editable" value="0">
<param name="degree" value="7">
<param name="color_config" value="D(255,255,0) R(0,0,255) U(255,255,255) F(255,0,0) L(0,255,0) B(255,128,0) G(188,188,188)">
<param name="color_0" value="GGGGGGGFUGGGGGGGGGUGUGUGGGGGUUUGGGRUUUGUULUGGGUUU">
<param name="color_1" value="GGGGGUGUGUGGGGGGGGGBUGGGGGGGGGFGFGFGGRLGGRLGGRLGG">
<param name="color_2" value="BGBGBGGGGGFFFGGGGGRLRLRLGGGGGBBBGGGFRFFGFFFLRLRLG">
<param name="color_3" value="GRLRLBRBBGBBBLGGGFFFGGGGGRLRLRLGGGGGBBBGGGGGFGFGF">
<param name="color_4" value="GGRLGGRLGGRLGGBGBGBGGGGGGGGGFDGGGGGGGGGDGDGDGGGGG">
<param name="color_5" value="DDDGGGRDDDGDDLDGGGDDDGGGGGDGDGDGGGGGGGGGBDGGGGGGG">
</applet><BR><BR>&nbsp;&nbsp;&nbsp;
作者: 明华    时间: 2008-3-20 11:37:06

<BR><BR>&nbsp;&nbsp;&nbsp; 正六面体八阶自镜像魔方:<BR><BR>
<applet code="RubikSeqViewer.class" codebase="http://virtualpolyhedra.googlepages.com/"
archive="rubikseqviewer_1_2.jar" width="390" height="432">
<param name="version" value="viewer">
<param name="delay" value="0">
<param name="label_on" value="0">
<param name="editable" value="0">
<param name="degree" value="8">
<param name="color_config" value="D(255,255,0) R(0,0,255) U(255,255,255) F(255,0,0) L(0,255,0) B(255,128,0) G(188,188,188)">
<param name="color_0" value="GGGGGGGGGGGGGGGGGGGGUGGGGUGGGGGUGGUGGGGGGGUUGGGGGGGGUUGGGGGGGUGG">
<param name="color_1" value="UGGGGGUGGGGUGGGGGGGGGGGGGGGGGGGGGGFGGGGFGGRLGGGGGGGGRLGGBGGGGBGG">
<param name="color_2" value="GGGFGGFGGGGGRLGGGGRLGGGGGBGGBGGGGGGGFFGGGGGGGGRLRLGGGGGGGGBBGGGG">
<param name="color_3" value="GGGGFFGGGGGGGGRLRLGGGGGGGGBBGGGGGGGFGGFGGGGGRLGGGGRLGGGGGBGGBGGG">
<param name="color_4" value="GGFGGGGFGGRLGGGGGGGGRLGGBGGGGBGGGGGGGGGGGGGGGGGGGGGGDGGGGDGGGGGD">
<param name="color_5" value="GGDGGGGGGGDDGGGGGGGGDDGGGGGGGDGGDGGGGGDGGGGDGGGGGGGGGGGGGGGGGGGG">
</applet><BR><BR>&nbsp;&nbsp;&nbsp;
作者: 明华    时间: 2008-3-20 11:37:25

<BR><BR>&nbsp;&nbsp;&nbsp; 正六面体九阶自镜像魔方:<BR><BR>
<applet code="RubikSeqViewer.class" codebase="http://virtualpolyhedra.googlepages.com/"
archive="rubikseqviewer_1_2.jar" width="436" height="463">
<param name="version" value="viewer">
<param name="delay" value="0">
<param name="label_on" value="0">
<param name="editable" value="0">
<param name="degree" value="9">
<param name="color_config" value="D(255,255,0) R(0,0,255) U(255,255,255) F(255,0,0) L(0,255,0) B(255,128,0) G(188,188,188)">
<param name="color_0" value="GGGGGGGGGFUGGGGGGGGGGGUGGUGGUGGGGGUGUGUGGGGGGGUUUGGGGRUUUUGUUULUGGGGUUUGGGGGGGUGU">
<param name="color_1" value="GUGGGGGUGGUGGUGGGGGGGGGGGBUGGGGGGGGGGGFGGFGGFGGRLGGGGRLGGGGRLGGBGGBGGBGGGGGFGFGFG">
<param name="color_2" value="GGGGRLGGRLGGRLGGGGGBGBGBGGGGGGGFFFGGGGGGGGRLRLRLGGGGGGGGBBBGGGGFRFFFGFFFFLRLRLRLG">
<param name="color_3" value="GRLRLRLBRBBBGBBBBLGGGGFFFGGGGGGGGRLRLRLGGGGGGGGBBBGGGGGGGFGFGFGGGGGRLGGRLGGRLGGGG">
<param name="color_4" value="GBGBGBGGGGGFGGFGGFGGRLGGGGRLGGGGRLGGBGGBGGBGGGGGGGGGGGFDGGGGGGGGGGGDGGDGGDGGGGGDG">
<param name="color_5" value="DGDGGGGGGGDDDGGGGRDDDDGDDDLDGGGGDDDGGGGGGGDGDGDGGGGGDGGDGGDGGGGGGGGGGGBDGGGGGGGGG">
</applet><BR><BR>&nbsp;&nbsp;&nbsp;
作者: ocp    时间: 2008-3-20 11:37:45

提示: 作者被禁止或删除 内容自动屏蔽
作者: 明华    时间: 2008-3-20 12:02:01

&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 判断 正六面体自镜像魔方 的方法为,看这个魔方的相关<FONT color=blue><STRONG>所有块</STRONG></FONT> 能否 <FONT color=blue><STRONG>同时</STRONG></FONT>到达其<BR>关于 几何中心 对称的块 的位置! <BR>&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 如果“能”,则该 正六面体魔方 是 正六面体自镜像魔方 !<BR>&nbsp; <BR>&nbsp; <BR>&nbsp;&nbsp;&nbsp; 如果“否”,则该 正六面体魔方 非 正六面体自镜像魔方 !<BR>&nbsp; <BR>&nbsp; <BR>&nbsp; <BR>
作者: pengw    时间: 2008-3-20 12:48:40

原来明华所谓的镜像不是在魔方前面放一块镜子!我考,大师啊!你懂不懂什么叫镜像?!你又神经病发着了!
作者: pengw    时间: 2008-3-20 12:50:58

原来明华所谓的镜像不是在魔方前面放一块镜子!我考,大师啊!你懂不懂什么叫镜像?!你又神经病发着了!什么叫自镜像?!难到大师的脸还可以给自已当镜子用?

[ 本帖最后由 pengw 于 2008-3-20 12:53 编辑 ]
作者: smok    时间: 2008-3-20 13:15:44

明华大师,你还是失踪吧,何苦在这里混骂声,你失踪了,外人会觉得魔方吧的水平有质的提高,真的,不信你就失踪一年,何苦走到哪里都被人骂得狗血淋头。
作者: smok    时间: 2008-3-20 13:25:25

现在又弄出一个中心对称,一个中心块又如何转到它的对称位置?明华大师,求求你,饶了我们吧,大家还想像正常人一样多活几年,再陪你玩下去,大家就成神经病了,魔方吧的智力形象恐怕也变得不堪入目了,你走吧。
作者: Fenz    时间: 2012-4-7 18:12:04

如果用唯棱魔方和Dino比会更像些。两种棱块具有相同的位置形状颜色,却按照不同的规律运动。显然唯棱魔方的棱块要全能一些,它们可以实现整数个两棱换,而Dino的只能实现整数个三棱换,相当于偶数个两棱换,所以可以用唯棱魔方模拟出Dino的所有状态,反之用Dino只能模拟出唯棱的偶状态,奇状态(如6#例子)则不行。

至于自镜像,一种情况是一个簇的每一个块都到镜像位置,同时自身发生镜像(21楼说对了一半,于理不当遭受后面连续四层楼的攻击),如三阶棱块,Dino棱块;另一种情况是每一个块都到镜像位置,同时两个两个块之间发生相互镜像,如四阶棱块以及四阶面块。
所以一个簇能自镜像的两个条件就是:1、能按要求换位;2、块本身或两个块之间是镜面对称的。
三阶角块可以镜像换位,但是自身不是镜面对称的,同时没有两个互相对称的角块,不能自镜像。
三阶面块是镜面对称的,但是受到变换规律限制,不能镜像换位,也不能自镜像。




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