还有
BTM: Block Turn Metric ,a metric for bigcubes where any group of contiguous slices moving the same way is counted as one move.
half turn metric (HTM), also known as the Face Turn Metric (FTM),不管哪一个面转90度或180度,都算一步。
LTM: Layer Turn Metric ,就是STM
STM: The slice turn metric (STM) is a metric for the 3x3x3 where any turn of any layer, by any angle, counts as one turn. This differs from HTM in that a slice move counts as one turn, not two. And it differs from the ATM in that it does not include anti-slice turns and other axial turns. 这种算法,不管哪一层转90度或180度,都算1步
Cube rotations do not count as turns. STM is a very popular metric for those who use methods with many slice turns (such as Roux) although the official Fewest Moves event uses HTM.
The following algorithm would count as 10 turns STM: r2 U R' U' M U R U' R' r' (an edge 3-cycle on the front face).
ATM: The axial turn metric (ATM) is a metric for the 3x3x3 where any movement within the same axis counts as a single move. This includes quarter turns, half turns, slice turns, and antislice turns,这种算法r, R, M, LR, LR'都算一步。
ETM:The execution turn metric,is a metric for the 3x3x3 where any perceived movement counts as a turn; this includes rotations. Therefore, the interpretation of this metric can be somewhat subjective. For example, U2 can be either 1 or 2 moves. ETM was designed for measuring 'true' TPS by David Woner. It is intended mainly for reconstructions, where videos are available to see how many movements were actually performed,这种计步方法,魔方整体转动也要计算步数,x,x2算一步还是2步,不同的人有不同的算法。
范例:
Scramble: L2 R2 U2 L2 U F2 L2 F2 U L B2 F' R B2 U' B F L F2 D'
Cross: L2 u R' F' (4 ETM, obvious)
F2L 1: L' U' L d R' U R (7 ETM, obvious)
F2L 2: y' R U' R' U2 R U' R' (8 ETM, rotation requires regrip so it is counted)
F2L 3+4: y L U2 L' R U R' (7 ETM, rotation counts, L' R counts as two moves not one, because it is performed as such)
OLL: M U' M' U' U' M U' M' (8 ETM, Slice moves are performed as slices here. The U2 is two flicks with the left index, thus two moves.
PLL: R' U2 R U' U' R' F R U R' U' R' F' R2 U' (15 ETM, the first U2 is an index-middle double flick with the right hand, thus one move. The second is two left indexes again, thus two. R2 is a single wrist turn, thus one.)
Total solve: 56 QTM/49 FTM/49/HTM/44 STM/49 ETM