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标题: grigorusha 4D-Time Cube [打印本页]

作者: grigr    时间: 2012-11-11 17:18:58     标题: grigorusha 4D-Time Cube

I present my New puzzle: 4D-Time Cube

Video
http://player.youku.com/player.php/sid/XNDczNjAxODU2.swf

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作者: grigr    时间: 2012-11-11 17:20:32

description

0. this is first Screw-Twisty-Puzzle, Oscar and Alex Polonsky recently published Screw Cube (but designed later): http://www.shapeways.com/model/687108/screw-cube.html
I could publish my first prototype in the beginning of the year, but I did not like the quality of the puzzle
1. author of the idea Mike Armbrust (PuzzleMaster6262), but the idea of ​​a mechanism, ​​name and stickers - my
2. inspiration here (Elevator cube): http://www.twistypuzzles.com/forum/viewtopic.php?p=224874#p224874 , everything is done with the permission of the author's ideas ...
the other guy showed his idea of ​​the mechanism, but I already had my own drawings and parts: http://www.twistypuzzles.com/forum/viewtopic.php?f=9&t=22770
here is the first attempt: http://www.youtube.com/watch?v=kDbLmX4ky9Q , and first prototype: http://www.youtube.com/watch?v=DQn-b3rtoj4
it is a whole year of work ... this is one of my most difficult puzzles ...
3. this is analogue Сonstrayned cube (Tomz) and Quarter Cube (Okamoto), but IMHO much more elegant... You can build a lot of difirent puzzles
4. moving centers when screw ends, they block the face and it is not turning on ...
5. movement centers creates more freedom to move elements to the existing 3rd, so called 4D puzzle cube, and since with the 4th dimension of time, are often associated, so I decided to compare the various centers of different time intervals during the day

about hands: hour and minute hands indicate the freedom of movement, second hand for beauty.
face turn clockwise leads to rise the center, and counterclockwise to subsidence - if it is of course inherent in the configuration screw

center types:
0. free / 360dg, without threads and blocks (no clock dial) - Yellow
1. 3:00 / +90dg, single-clockwise rotation, with the rise of the center - orange
2. 6:00 / +180 dg, double turn clockwise, with the rise of the center - Brown
3. 9:00 /-90dg, single turn to counter-clockwise, with the lowering of the center - green
4. 9:15 /-90dg, +90 dg, single turn to counter-clockwise, with the lowering of the center, as well as single-clockwise rotation, with the rise of the center - blue
5. 12:00 / 0dg, full block, all the arrows on the line, everything stopped, the night in the yard - black

Enjoy
Evgeniy

作者: qajlyhqpy    时间: 2012-11-11 17:54:45

好高级
貌似是限制魔方
英语看不懂
求结构
求翻译
作者: 睡觉做个梦    时间: 2012-11-11 18:06:24

哪里有卖啊?
作者: 同雄    时间: 2012-11-11 19:06:09

这个有创意
作者: Fenz    时间: 2012-11-11 20:33:42

Interesting! But the black face is useless. Isn't it?
作者: otischeng    时间: 2012-11-11 21:51:06

The screwing design is very innovative. Puzzle itself is challenging.

But for "Constrained Cube" type puzzle, we always have to return some pieces to its original position right? So the in and out of the center pieces won't affect too much forwhile solving...Amd I right about this?
作者: LJJ74649464    时间: 2012-11-11 22:59:20

好啊。。。。。。。

作者: 羽篮乒    时间: 2012-11-12 00:34:42

怎么做到的,中心都会动了...不过看上去并不好转啊
作者: 天方魔    时间: 2012-11-12 01:38:31

太有创意了,如果里面的时间指针能转动就完美了。
作者: zhangmdk    时间: 2012-11-12 08:08:29

中心似乎是两部分组成,内部应该是一个大号的螺纹螺丝杆,而外面可以看到的中心块做成一个类似螺丝帽的结构。
看起来似乎就是这样。解法和限转应该没啥区别
作者: 花无缺0228    时间: 2012-11-12 08:40:53

好高级阿,,连注释都是这么高级,,
作者: HoldeN    时间: 2012-11-12 09:51:57

这个魔方我以前设计过,基本一样,后来因为看到TomZ和冈本都有类似的设计(最近量产那几个),玩法是差不多的,于是这种魔方的唯一亮点就只剩下中心块会凸起和凹陷了。跟几个魔友谈起过,最后一次说起还是8月广东赛时跟老大说了一下,当时手里就拿着TomZ和冈本那2个魔方,万分感概。。。。看来无论什么想法,都是很容易大家都想到一起的。。

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不明白内部什么机制的童鞋,其实大可以拆开一个唇膏筒看看,就大概知道什么情况了
作者: 阿谦    时间: 2012-11-12 11:39:34

魔方相当先进,创意新颖。高实在是高。
作者: grigr    时间: 2012-11-13 11:19:48

otischeng 发表于 2012-11-11 21:51
The screwing design is very innovative. Puzzle itself is challenging.

But for "Constrained Cube" ...

when you solve to Constrained Cube end-orientation centers may differ from the start-orientation.
When you solve to 4D-Cube you can not ignore the orientation centers ...
作者: otischeng    时间: 2012-11-13 11:32:24

grigr 发表于 2012-11-13 11:19
when you solve to Constrained Cube end-orientation centers may differ from the start-orientation.
...

Oh I got that. So in the Constrained Cube, we just have to solve the colors but not the original solved state. But in your creation we have to go back to it's original state right? Good design.
作者: ayi2000    时间: 2012-11-13 11:33:34

哎呦,这个有意思!
作者: grigr    时间: 2012-11-14 11:06:50

Otischeng, All right
作者: rhythm_0305    时间: 2012-11-14 13:37:59

中国有售嘛




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