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COLL.rar
(131.36 KB, 下载次数: 308)
二楼放图片
SS论坛的原文:
COLL (short for Corners of Last Layer) is a 3x3x3 last layer substep in the CxLL group that solves (orients and permutes) the last layer corners while preserving the last layer edge orientation, leaving only edge permutation (EPLL). It is principally used as an add-on to Fridrich, when the last layer edges are already oriented after F2L. COLL has 42 cases including mirrors (24 without). 2 of these are the adjacent and diagonal corner permutation.
COLL is not to be confused with CLL, also short for "Corners of Last Layer." The difference is that CLL preserves the F2L but not the last layer edges orientation, so it leaves the LL edges scrambled and the next step would be full ELL. For some cases the CLL and the COLL are the same algorithm, but for other cases the CLL is much shorter. For CLL and COLL algorithms, see the page on CxLL Algorithms.
One possible extension of COLL is ZBLL. This LL method solves the entire LL if the edges are already oriented, but it has almost 500 cases. Another one is OLLCP which solves the corner permutation and orients the last layer with a total of over 300 algorithms for all last layer cases.
英文水平有限,不知道翻译的是否恰当:
COLL(顶层角块还原)是三阶魔方最后一层的子步,在CxLL组(定向和进行置换),解决了最后一层的角块位置,同时保留了最后一层的棱块位置,使得只有棱块排列(EPLL).它主要是Fridrich method的附加法,即最后一层的棱块色向还原,完成前两层. COLL有42例,其中镜像case(24无)2这些是在相邻,对角情况的排列.COLL是CLL的一部分,也简称为"最后一层的角块还原".所不同的是,CLL保留F2L,但不是最后一层的棱方向,所以给人们留下LL,下一个步骤将是ELL.对于某些情况下,在CLL和COLL是相同的算法,但对于其他情况下,CLL是短得多.对于CLL和COLL公式的,请参阅页面上CxLL的算法.这(貌似指CxLL)是一个能的扩展到COLL ZBLL的方法.这种LL(last layer)方法在棱块色向正确的时候可以解决整个LL,但它有近500个case.另一种是OLLCP,还原拐角处的角块,留下ELL(应该是指相当于是翻角块色的同时解决棱块色向)
本人的COLL 已经练的非常成熟
ZBLL部分由于时间问题,没有办法给出优化版的了
其中AS S类情况注意取舍 效率较低
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