This is a list of all 40 algorithms I use to solve the corners of the last layer without affecting the orientation of the edges. I tried to note down the moves in such a way so that you can see how I perform them. Moves that are between brackets are move sequences that are performed in one single movement.
Orientation corners |
Permutation corners |
Algorithm |
Orientation corners |
Permutation corners |
Algorithm |
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(R U') U' R' U' (R U') (R2 U') U' R (U R' U) R |
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y' R' U' R F (R2 D') R (U R' D) (R2 U') F' |
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(R' U) R2 D r' U2 r D' (R2 U' R) |
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(R' U) U (R F') (R' F) U2 (F' R) F |
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F U' (r' F) R2 F' r U R2 F' |
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R' U2 R F U' R' U' R U F' |
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(R' U) (R U') U' r' (R' F) (R F') r |
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R' U' (R U') (R' U) U R2 (U R' U) (R U') U' R' |
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y' r (U R') U' (r' F) (R F') |
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(R2 D') (R U') U' (R' D) (R U') U' R |
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y' (F R F') r (U R') U' r' |
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y2 R2 D (R' U) U (R D') (R' U) (U R') |
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y (R' U) (U R') D' (R U') U' (R' D) R2 |
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y (R U') (r' F) (R' F) r U (r' F) r |
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y2 (R U') U' R D (R' U) U (R D') R2 |
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y2 F (R2 U') R2 U R2 U F' y (R U') U' R' |
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R (U R' U) (R U') (R' U) (R U') (R' U) (R U') U' R' |
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y (R U') U' (R2 U') (R2 U') (R2 U') U' R |
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y' F' r (U R') U' (r' F) R |
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y (R F') U' (R2 F) U' F' U R2 U (F R') |
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R' F' (L' F) (R F') r U |
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(R' U) U R (U R' U) (R2 U') (r' F) R' (F' r) |
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(L' U) U (R U') (R' U) U L (R U') R' |
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y2 (R U') U' R' U' (R U') R2 U (L U') R (U L') |
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y R (U R' U) (r' F) (R F') r U2 R' |
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y' (R U') U' (r' F) R' (F' r) U' (R U') R' |
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B' U' R (U R') B U (R U') U' R' |
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y' L R' U' R U L' U2 (R' U) U R |
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y2 (F R') U2 (R F') (R' F) U2 (F' R) |
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y (R' F) U2 (F' R) (F R') U2 (R F') |
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y' (R U') (r' F) R' (F' r) |
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y (r' F) (R F') r (U R') |
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y' R (U R' U) (R U') U' R' |
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(R U') U' R' U' (R U') R' |
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y (R' U) U R U F (R' U) (R U') F' |
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y (R U') U' (R' U) U (r' F) (R F') R' r |
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R (U R' U) y' (R' U) (R U') (R2 F) (R F' R) |
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(R U') U' R' U' R (U R') U' (R U') R' |
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y R (U R' U) R U (r' F) R' (F' r) |
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(R B') (R' B) U2 R2 F' (r U') r' F2 R2 |