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今天逛论坛的时候不小心发现www.speedcubing.com里有个帖子<br>就是<strong>Improvements for M2/R2发帖子人是</strong><a class="bigusername" href="http://www.speedsolving.com/member.php?u=84">StefanPochmann</a><br>不晓得是不是那个写m2r2的人<br><br>原帖内容是<br><div class="smallfont post-title">
<strong>Improvements for M2/R2</strong>
</div>
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<div id="post_message_18266">Try this scramble: U' R' U M' U' R U M<br>
<br>
Usually I'd solve it like this:<br>
U2 M' U2 M'<br>
U R' U' M2 U R U'<br>
x M' U M' U M' U2 M U M U M U2 x'<br>
<br>
Of course the inverse of the scramble is the much better way, directly
solving the next two edges with a simple short commutator. I intend to
use this for the "ugly" targets FU and BD (or UF and DB, depends on
your view), as they're just M or M' away from the buffer, turning these
ugly cases into quite good ones.<br>
<br>
The second improvement idea is to first solve the edges with M2 as
usual, and in case of parity, immediately fix the parity (i.e. solve
the M slice) together with solving the first corner. If the corner
target is in the left slice, use an L turn as setup move and then one
out of three algs (one for each possible corner orientation). If the
corner target is in the right slice, one out of 7 or 9 algs (depends on
whether you allow the UBR corner to be misoriented, like I do so far)
and no setup turns.<br><br><br>还在m2r2学习中~~~不擅自发表意见了。。。=。=b<br>希望对大家有帮助~<br></div><br>
[ 本帖最后由 duoasis 于 2007-12-19 08:50 编辑 ] |
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