有朋友在研究高阶盲拧的吗?转发yahoo的一个4阶盲拧例子。
From: "cmhardw" <foozman17@...> Date: Sat Nov 26, 2005 3:07 pm Subject: An example 4x4x4 BLD solve (by request) cmhardw Offline Send Email
Hey everyone,
I finally got another 4x4 BLD solve successfully. It's actually my new record at 24 minutes 10.61 seconds. I decided to go a bit slower than I had been going on memorization, but still go full speed on the solving.
Anyway, I had gotten some requests for a sample 4x4x4 BLD solve, and I wanted to wait until I got a successful one so I could talk about it practically, rather than in theory.
Here's the scramble: F R' b2 L2 r' B2 R' L' F' U' b d f2 d' B' R' u R2 b u2 F' l L f B' D U' r2 F2 L u2 b r2 u2 B' R d' f' B' d
The first thing I do is to get as many centers solved as I can. My color scheme that I solve to is yellow on top and green on front. Do the rotation z right now (rotate the whole cube as if you're doing the move F).
This gets 7 centers solved right off the bat. Ok now I have to memorize the centers. The cycle I used is
(lbU -> ruF -> rbU -> buL -> lfU -> brD -> dbL -> ufR -> blD -> frU - > frD -> ubR -> fdL -> lfD -> ruB -> dlF -> luB)
The notation means the only piece on the intersection of the three slices named. The piece lbU is the only piece on the intersection of "l" "b" and "U".
I have names for each spot, using the name my list is
(Larry -> airplane -> Batman -> Giraffe -> the Terminator -> Book -> Alligator -> the South Pole -> sword -> Spiderman -> rubber duckie - > Classroom/Lecture Hall -> hamster -> chair -> skydiving -> the back to the future III train time machine -> mountaineering)
And the story I made up is:
LARRY is the pilot of an AIRPLANE and accidently flies it into BATMAN, who was in freefall in the air. Meanwhile, below the plane accident, a GIRAFFE is hunting the TERMINATOR, who is reading a BOOK with a picture of an ALLIGATOR on it. The Giraffe kicks the Terminator to the SOUTH POLE. Once he gets his bearings straight the Terminator draws a SWORD to do battle with SPIDERMAN, who unfortunately is only armed with a RUBBER DUCKIE. This pans out to a CLASSROOM where the students were watching this on a discovery channel episode. Suddenly a giant HAMSTER rips through the roof and starts ripping apart the classroom and CHAIRs are flying everywhere. Meanwhile, above, a SKYDIVER in midair falls into the wood storage car of the BACK TO THE FUTURE TRAIN TIME MACHINE. Just when he realizes where he is the time machine flies into a MOUNTAIN and explodes.
I know the story is really dumb and silly, but that is exactly why it is easy to remember. I read a lot about memory, and one of the techniques is not only to make a story silly, but also to try to make it shocking. That's why I have the train explode, and the hamster destroy the classroom with students in it. It's sound weird, but the technique says that whatever makes you laugh, or shocks you, is easier to remember.
Ok, so those are the centers. The edges cycle as:
(lUB -> fUR -> uFL -> dFR -> uBL -> dBL -> fDL -> rFU -> uBR -> bDL - > rFD -> rBU -> dBR -> lBD -> dFL -> lFD -> fUL -> bDR -> bUR -> rBD -> fDR)
For the edges I just memorize where they go. I try to picture it in my head as one piece that moves through each of these locations, and I picture the intermittent moves sometimes as well, whatever helps.
The corners cycle as (UBL -> DFL -> UBR) and (UFL -> DBR -> UFR) and (DBL -> DFR)
and they flip as UBL needs to flip clockwise and DFL needs to flip counterclockwise.
Ok here's the solve: -----------------------------------
First I solve corner orientation, since it's the last thing I memorize and I can just take a quick snapshot of it if I solve it first.
To solve I did U' x R' U' R U' R' U2 R L U L' U L U2 L' x' U (x is the rotation that means to turn your whole cube as if you were doing the move R, x' is like R')
Now I do corner permutation (UBL -> DFL -> UBR) F2 R2 B2 R F R' B2 R F' R F2
(UFL -> DBR -> UFR) B2 F2 L2 F' R' F L2 F' R F' B2
(DBL -> DFR) For this I can't solve them yet, since any alg that moves just two corners must also perform an odd cycle somewhere on the centers (think 4x4x4 supercube). Instead I just want to get them ready to solve later.
F L' F' L F L' F' L F L' F' L - F' L F L' F' L F L' F' L F L' - R2 B2 R F R' B2 R F' R
I'm sure there is a better way to do this, but with the clock ticking and me wanting to use center safe algs this is how I did it. I end up with the corner cycle (UBL <-> UBR).
EDGES: ------------------------------------ Here all I use are commutators, I have absolutely no memorized algs for any sort of cycles.
(lUB -> fUR -> uFL -> dFR -> uBL -> dBL -> fDL -> rFU -> uBR -> bDL - > rFD -> rBU -> dBR -> lBD -> dFL -> lFD -> fUL -> bDR -> bUR -> rBD -> fDR)
Here are the commutators I used. I will only write them as [X,Y] which means to do the permutation X Y X' Y'
I'll write setup moves around the commutator notation as well.
(lUB -> fUR -> uFL) = f' [B' u2 B, U] f Ok, so to make sure things are clear X=(B' u2 B) and Y=(U) so f' [B' u2 B, U] f = f' B' u2 B U B' u2 B U' f
(lUB -> dFR -> uBL) = L [U, B d2 B'] L' again just to help clarify L [U, B d2 B'] L' = L U B d2 B' U' B d2 B' L'
(lUB -> dBL -> fDL) = [L', D' l' D]
(lUB -> rFU -> uBR) = [U2, F' u2 F]
(lUB -> bDL -> rFD) = L2 D2 [B d B', U] D2 L2
(lUB -> rBU -> dBR) = r' [U2, F d' F'] r
(lUB -> lBD -> dFL) = L' [U, B d B'] L
(lUB -> lFD -> fUL) = F' [L d' L', U'] F
(lUB -> bDR -> bUR) = [R d R', U]
(lUB -> rBD -> fDR) = U' L [D', R' d2 R] L' U
And now the edges are solved.
CENTERS: ------------------------------------- Same as the edges I have no memorized algs for this. I solve this entirely using commutators. I'll use the same [X,Y] notation here as above.
(lbU -> ruF -> rbU -> buL -> lfU -> brD -> dbL -> ufR -> blD -> frU - > frD -> ubR -> fdL -> lfD -> ruB -> dlF -> luB)
(lbU -> ruF -> rbU) = [U', b' u' b]
(lbU -> buL -> lfU) = [U, l u' l']
(lbU -> brD -> dbL) = r2 [U2, f d2 f'] r2
(lbU -> ufR -> blD) = D2 f' [l u l', U] f D2
(lbU -> frU -> frD) = r F' r' [U2, r u2 r'] r F r'
(lbU -> ubR -> fdL) = f [l' u' l, U'] f'
(lbU -> lfD -> ruB) = D2 r' [U2, l u2 l'] r D2
(lbU -> dlF -> luB) = F2 r [U, r' u2 r] r' F2
------------------------
FINISHING: Ok now we have to finish off our corners. To do this swap two edges, then end like a 3x3x3.
(Uu)2 (Ll)2 U2 l2 U2 (Ll)2 (Uu)2 y' L' U' L U L F' L2 U L U L' U' L F
And now the cube is solved.
I realize that the centers can be done more efficiently, but I am taking Dror's advice that he gave me at RWC2005 to try to put the centers into one long cycle to help with memorization. I may try to optimize them later, but for now I like making one long cycle to ease the memorization.
Anyway there is an example solve, let me know if you have any questions. This solve is not theory, but is actually a reconstruction of my current record solve.
Hope this helps, Chris
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