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<P>又弄了一种步骤,看来做PLL之前只要保持要处理的几个块的色向即可,别的块在逆调动时会自会复原。所以,1楼所说的限制大概只是针对要接受处理的几个块而言的。请看:CU' D'B' L' B D R2 CU (L' U R' U2 L U' R L' U R' U2 L U' R U' ) CU' R2 D' B' L B D </P>
<P> </P>
<applet code="RubikPlayer.class" codebase=3 width="250" height="250">
<param name="colortable" value="0xf8f8f8,0x00732f,0xff4400,0xffd200,0x003373,0x8c000f,0x858585">
<param name="scrptLanguage" value="SupersetENG">
<param name="scrpt" value="CU' D'B' L' B D R2 CU (L' U R' U2 L U' R L' U R' U2 L U' R U' ) CU' R2 D' B' L B D
">
<param name="scriptProgress" value="0">
<param name="beta" value="29">
<param name="stickersFront" value="4,4,4,4,4,4,4,1,1">
<param name="stickersRight" value="2,2,2,2,2,2,2,2,2">
<param name="stickersDown" value="3,5,0,3,3,3,3,3,3">
<param name="stickersBack" value="4,1,1,1,1,4,1,1,1">
<param name="stickersLeft" value="5,5,5,3,5,5,5,5,5">
<param name="stickersUp" value="0,0,3,0,0,0,0,0,0">
</applet> |
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