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智力数字转盘 [复制链接]

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收藏爱好者 魔方破解达人 魔方结构大师 十年元老

11#
发表于 2006-3-23 17:35:09 |只看该作者
乌木先生这种改装方法真好

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魔方破解达人 八年元老

12#
发表于 2006-4-20 19:13:27 |只看该作者

我准备研究这个转盘。

转盘转动后它的数字方向就反了,看起来就不舒服了,或理解为未完全复原。是否有这样的现象发生?

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收藏爱好者 魔方破解达人 魔方结构大师 十年元老

13#
发表于 2006-4-20 20:08:23 |只看该作者

金优的这个想法很有创新意义的。

在有数字的圆形面的基础上改成椭圆形,只要那椭圆形长的那个方向大于轨道的宽度,就可让数字不会随意转动,玩的过程中椭圆形上的数字只会出现正反两个方向。这样会提高转盘的复原难度。不要小看这样的改动,其难度提高不止是两倍啊!我没研究过这转盘所以算不出来,估计难度提高10倍都很有可能的[em06]

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魔方理论探索者 论坛建设奖 爱心大使 十年元老

14#
发表于 2006-4-20 20:23:12 |只看该作者
那还不如索性改为矩形,即每个子改成“滑块”(或许其四个角要有点倒角)。这样的话,情况将如何,我还未玩过,慢慢再说。

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魔方理论探索者 论坛建设奖 爱心大使 十年元老

15#
发表于 2006-4-21 01:36:41 |只看该作者

智力数字转盘数字方向是否复原初初探

随意弄了个例子,那样限制了各个子的自转之后,排序完成了,数字方向也没倒的。但一个例子不说明问题,多个例子也无说服力。哪位朋友从理论上探讨一下,何时倒?何时不倒?还是永远不倒?

设原来1~20次序排好且都是“正向”——各子的数字之底部朝向“大盘中心”为正向,反之为反向。下文中1表示正向,1’表示反向,等等。

[此贴子已经被作者于2006-4-21 10:48:07编辑过]

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魔方理论探索者 论坛建设奖 爱心大使 十年元老

16#
发表于 2006-4-21 01:40:56 |只看该作者
本楼乱得难以辨认,没本事修理了。关于数字方向正倒问题不看也罢。

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[ 本帖最后由 乌木 于 2010-2-26 14:02 编辑 ]

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魔方理论探索者 论坛建设奖 爱心大使 十年元老

17#
发表于 2006-4-21 01:53:00 |只看该作者

“忘记”上面的打乱过程,开始排序:

20 65418’9’2’3’7 10……

20 1 4 5 6 8’9’2’3’7 10……(1排好)

20 1 4 5 6 8’9’23’7 10……

20 1 4 5 2 9 8 6’3’7 10……

20 1 4 5 2 9 8 6’3’7 10……

20 1 4 8925 6’3’7 10……

20 1 4 8’9’2’5’ 6’3’7 10……

20 1 2 9 8 4’5’ 6’3’7 10……(2排好)

20 1 2 9 8 45 6’3’7 10……

20 1 2 9 8 3 6 5 4 7 10……

20 1 2 9 8 3 6 5 4 7 10……

20 1 2 9 56384 7 10……

20 1 2 9 5’6’3’8’4 7 10……

20 1 2 3 6 5 9’8’4 7 10……(3排好)

20 1 2 3 6 5 9’84 7 10……

20 1 2 3 6 5 748 9 10……

20 1 2 3 6 5 7’4’8 9 10……

20 1 2 3 4 7 5’6’8 9 10……(4排好;7要右跳两格,下面让5和6代劳:)

[此贴子已经被作者于2006-4-21 2:02:26编辑过]

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魔方理论探索者 论坛建设奖 爱心大使 十年元老

18#
发表于 2006-4-21 02:03:42 |只看该作者

20 1 2 3 4 7 568 9 10……(5’要右跳四格)

20 1 2 3 4 7 986 5 10……

20 1 2 3 4 7 9’86 5 10……

20 1 2 3 4 7 9’10 5’6’8 11……

20 1 2 3 4 7 910 5’6’8 11……

20 1 2 3 4 7 6 5 10 9 8 11­……

20 1 2 3 4 7 6 5 10 9 8 11­……

20 1 2 3 4 7 6 8910511­……(5’右跳了四格)

20 1 2 3 4 7 6 8’9’10’5’11­……(6要左跳四格)

20 1 2 67438’9’10’5’11­……

20 1 2 6’7’4’3’8’9’10’5’11­……

20 1 4 7 6 2’3’8’9’10’5’11­……

20 1 4 7 6 2’3’8’9’10’5’11­……

20 1 4 3 2 6’7’8’9’10’5’11­……

20 1 4 3 2 6’7’8’9’10’5’11­……

20 1 6 2’3’4’7’8’9’10’5’11­……(6左跳了四格)

[此贴子已经被作者于2006-4-21 2:06:48编辑过]

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魔方理论探索者 论坛建设奖 爱心大使 十年元老

19#
发表于 2006-4-21 02:11:27 |只看该作者
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<;P></P>
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<;P 0cm 0pt; TEXT-INDENT: mso-char-indent-count: 2.0? 24pt;>20 1 6 <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="2" UnitName="’">2’</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="3" UnitName="’">3’</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="4" UnitName="’">4’</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="5" UnitName="’"><U thick?>5</U><U thick?>’</U></st1:chmetcnv><U thick?>7 8 9</U> 10 11……(<st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="5" UnitName="’">5’</st1:chmetcnv>左跳了四格)


20 1 6 2’3’4’ 5’7 8 9 10 11……(6要右跳四格)
20 1 4 3 2 6’ 5’7 8 9 10 11……
20 1 4 3 2 6’5’ 7 8 9 10 11……
20 1 4 5 6 2’3’ 7 8 9 10 11……
20 1 4 5 6 2’ 3’7 8 9 10 11……
20 1 2 6’5’4’ 3’7 8 9 10 11……
20 1 2  6’5’4’3’ 7 8 9 10 11……
20 1 2  3 4 5 6  7 8 9 10 11……
(6右跳了四格。完成排序且数字无倒。但仅仅一例,不算证明。)

[ 本帖最后由 乌木 于 2010-2-26 14:12 编辑 ]

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发表于 2006-4-21 06:58:15 |只看该作者

奇怪了,难道相邻数字靠在一起时方向都是一样的。

那13楼所说的改造就没有意义了,我所估计其难度会增加的观点也是错误的了。

[em04]

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