>網上有很多魔方教材,教材中一般都有魔方圖,有沒有人留意過,有些教材中的魔方圖片看著很真實,很有立體感,而有些看著就很彆扭?其實這就是素描透視的表現。現在弄點點有關素描透視的一點小知識給大家看看,希望對以後有興趣出教材的朋友有點用 <IMG alt="" src="http://bbs.mf8-china.com/images/smilies/default/loveliness.gif" border=0 smilieid="28"> </P>
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class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><FONT size=3><FONT color=sienna><SPAN lang=EN-US style="mso-fareast-language: ZH-CN"><SPAN style="mso-spacerun: yes"><FONT face="Times New Roman"> <FONT color=darkgreen size=4> </FONT></FONT></SPAN></SPAN></FONT><FONT color=darkgreen><FONT size=4><SPAN lang=ZH-CN style="FONT-FAMILY: 新細明體; mso-fareast-language: ZH-CN; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">透视是绘画制造空间感的主要手段。透视知识对于素描初级学习是非常必要的,造型的准确很大程度上是透视的准确。</SPAN><SPAN lang=EN-US style="mso-fareast-language: ZH-CN"><FONT face="Times New Roman"><SPAN style="mso-spacerun: yes"> </SPAN></FONT></SPAN></FONT></FONT></FONT></P>
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ffice" /><o:p></o:p></FONT></SPAN><FONT color=darkgreen size=4> </FONT></P>
class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><FONT size=4><FONT color=darkgreen><SPAN lang=ZH-CN style="FONT-FAMILY: 新細明體; mso-fareast-language: ZH-CN; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'"> 视点:即画者眼睛的位置</SPAN><FONT face="Times New Roman"><SPAN lang=ZH-CN style="mso-fareast-language: ZH-CN"> </SPAN><SPAN lang=EN-US style="mso-fareast-language: ZH-CN"><o:p></o:p></SPAN></FONT></FONT></FONT></P>
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class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><FONT size=4><FONT color=darkgreen><SPAN lang=ZH-CN style="FONT-FAMILY: 新細明體; mso-fareast-language: ZH-CN; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'"> 视线:目光投射的直线,是视点与视觉中物体之间的连线。</SPAN><FONT face="Times New Roman"><SPAN lang=ZH-CN style="mso-fareast-language: ZH-CN"> </SPAN><SPAN lang=EN-US style="mso-fareast-language: ZH-CN"><o:p></o:p></SPAN></FONT></FONT></FONT></P>
class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-fareast-language: ZH-CN"><o:p><FONT face="Times New Roman" color=darkgreen size=4> </FONT></o:p></SPAN></P>
class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><FONT size=4><FONT color=darkgreen><SPAN lang=ZH-CN style="FONT-FAMILY: 新細明體; mso-fareast-language: ZH-CN; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'"> 心点:是视域的中心,也就是画者眼睛正对视平线上的点。</SPAN><FONT face="Times New Roman"><SPAN lang=ZH-CN style="mso-fareast-language: ZH-CN"> </SPAN><SPAN lang=EN-US style="mso-fareast-language: ZH-CN"><o:p></o:p></SPAN></FONT></FONT></FONT></P>
附件: 555.jpg (2008-7-10 16:35:57, 40.09 KB) / 下载次数 108


原帖由 <I>yzl-34</I> 于 2008-7-10 17:21 发表 <A href="http://bbs.mf8-china.com/redirect.php?goto=findpost&pid=180430&ptid=11047" target=_blank><IMG alt="" src="http://bbs.mf8-china.com/images/common/back.gif" border=0></A> 画魔方用几点透视啊
原帖由 <I>ANTY</I> 于 2008-7-10 19:24 发表 <A href="http://bbs.mf8-china.com/redirect.php?goto=findpost&pid=180534&ptid=11047" target=_blank><IMG alt="" src="http://bbs.mf8-china.com/images/common/back.gif" border=0></A> 刚刚想到一个问题,感到别扭似乎也就像楼主这种搞美术的人才会觉得吧,太强调现实的立体感会增大普通人绘制魔方的难度,特别是魔方的JAVA,虽然我不是太了解,但要弄到近大远小的效果应该是非常麻烦的吧。图示只是为 ...
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