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page 2 Getting from G1 into G2. What has been achieved so far (although it doesn't look like it) is the
correct orientation of edge pieces! In the present stage, the same is accomplished for corners, and also
the edge pieces FU, FD, BU, BD are brought into their slice. As is well known, corners do not in general
have a natural orientation, but here, roughly speaking, we shall line them all up the same way. More
precisely, note that each corner piece has either a L-facet or a R-facet: on completion of this stage
each of these facets will lie on either the L or the R face. In fact, the same will be true of the eight
edge pieces with L or R facets, in view of the statement above regarding FU, FD, BU, BD. There are
1082565 cases to consider here, this number being the product of 3^7(total number of corner orientations)
, and 12C4 (total number of arrangements of the set {FU, FD, BU, BD} amongst the twelve edge positions).
Surprisingly, with a certain amount of practice it is possible to get through this stage in at most 17
moves without tables; the same is most certainly not true of the next stage although there are only 29400
cases. However, with a few pages of tables this figure of 17 may be reduced to 13; with a great deal more
computation, it should be possible to reduce it further to 10. To "prove" that 10 moves were sufficient,
one would run through all 10-move sequences on the computer, and check that 1082565 different cases
resulted. This would take no more than a few hours of computer time, in view of certain short cuts
available by considering symmetries. Now to business. The twist of a corner is measured by looking at its
L or R facet and observing how this has been rotated in relation to the adjacent L or R face. Note that
quarter-turns of F and B faces alter the twist of corners, whereas all other moves in the group G1 have
no effect. Now in at most 4 moves in G1 try to obtain a position the edge pieces FU, FD, BU, BD are all
in the UD-slice. If this is not possible, get them all in the U-face in at most 4 moves.
第二页 从G1进入G2 在纠正了棱的方向以后,已经前进了一大步(尽管看起来并非如此)!在这个步骤中,角的方向也
要被翻正,并且FU,FD,BU,BD四个棱也会回到它们应该在的中间层。大家都知道,角并没有所谓自然的朝向,但这里,严
格的讲,我们要让所有的角朝同样的方向。准确的说,注意:每个角块都会有L或R面的贴纸:在完成这一步以后,L或R
面的贴纸只能朝向左或右。事实上,上一步对含LR面贴纸的8个棱也是同样的效果,看FU,FD,BU,BD四个棱。这一步有
1082565种情形。这个数字是3的7次方(角的朝向)乘以12选4(中层四个棱在12个位置中的某处)得出的的。令人吃惊
的是,不用表,仅通过一定数量的尝试,这一步可以通过17步完成。下一个步骤只有29400种情形,自然不要那么多步数
。在使用几页表之后,数字17可以缩减为13;用大量计算以后,也许可以缩减到10.为了“证明”10步是足够的,你可以
在电脑上遍历所有10步长的序列,检查结果是否覆盖这1082565种状态。这可以在几小时之内完成。角的朝向是看L,R面
的贴纸是否在LR面。注意,90度F,B面的选择会翻动棱块,其余G1群操作没有影响。这样,最多用G1中4步操作,使得
FU,FD,BU,BD四个棱回到UD之间的中层。如果这些不可能。用最多4步集中到U面。
(现代的方法是:看角,看UD面的贴纸,朝向上下;UD之间的E层棱先回到E层。“古代”是看LR面的贴纸,M层的棱先回到M层。现在也知道,17步一点也不令人吃惊,因为整个魔方只要20步,如果这个步骤就用17步,其它步骤还怎么混呢?但这种方法有意思,先用公式生成所有的状态,在还原的时候,查找状态,然后把公式逆过来做。) |
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