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本帖最后由 stopheart 于 2012-5-27 19:51 编辑
推箱子的技术进步,都有几个关键节点。
对我来说推出脑力型第一关卡被卡壳,又接近高手的答案,是一个节点。被老封评为超级推箱子工是一个极大的动力,而这次优化的历程让我自信得到了加强,自信到了快 膨胀的地步——自大。
那时改编关卡的人极少,而yorkshen先生公布的关卡翻了多页都是箱子迷不断优化的步数,大家乐此不疲。
终于有一天,yorkshen发出的不再是关卡的代码,是一大段英文。
那天是公历2005年4月29日。
发贴时间:21:07:45
发贴ip:61.230.44.30
advice for player who is looking for best movement and push
I notice some player post his records for same level many times.
Yes each time we know his records is getting better, but why spend so much time on same level?
Why not switch those valuable time to do more constructive works.
Such as design new level or make some change on existed level etc which should have more pleasure.
Dont you think so?
For me, the biggest pleasure of playing sokoban is to find solution way of puzzle,
not best push or movements. Sometimes I will go back to study old level,
that's because I feel old level can be arranged and get even more fun for creating new level.
Due when you arranged a new level, you don't know it is solvable or not?
You have to squeeze all your brain to prove it is solvable which is not a easy work.
For past few weeks, I posted “for comparison” series. Just showing my thinking way.
I hope thru this series can give other player some idea to create his own map or have
interesting to begin to make some change or arrange old levels.
I really hope more and more diferent level information post here instead of records for same level.
Tomorrow I will post “for comparison” series on David Skinner sasquatch_vii -
122 arranged on 24 levels(designed by Marek, Michael and York).
Welcome player post your arranged or give valuable opinion and make those level more fun.
[ 本帖最后由 stopheart 于 2012-5-19 08:41 编辑 ] |
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